unity3d android获取app 包名

unity3d android获取app 包名
废话不多直接上代码

    public static string GetPackageName()
    {
        string _strPackageName = "null";
        if (string.IsNullOrEmpty(_strPackageName))
        {
            _strPackageName = "null";
#if (UNITY_ANDROID && !UNITY_EDITOR) || ANDROID_CODE_VIEW
            try
            {
                using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
                {
                    using (AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
                    {
                        using (AndroidJavaObject javaObj = currentActivity.Call<AndroidJavaObject>("getPackageName"))
                        {
                            _strPackageName = javaObj.Call<string>("toString");
                        }
                    }
                }
            }
            catch (System.Exception e)
            {
            }
#endif
        }
        return _strPackageName;
    }
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在Unity中获取Android的USB权限需要使用Android的Java层代码,可以通过Unity的AndroidJavaObject类来调用Java代码实现。以下是获取USB权限的示例代码: ```csharp private void GetUsbPermission() { AndroidJavaObject context = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity").Call<AndroidJavaObject>("getApplicationContext"); AndroidJavaObject usbManager = context.Call<AndroidJavaObject>("getSystemService", "usb"); AndroidJavaObject usbDevice = GetUsbDevice(); if (usbDevice != null) { AndroidJavaObject pendingIntent = AndroidJavaObject("android.app.PendingIntent").CallStatic<AndroidJavaObject>("getBroadcast", context, 0, new AndroidJavaObject("android.content.Intent"), 0); AndroidJavaObject intentFilter = AndroidJavaObject("android.content.IntentFilter").CallStatic<AndroidJavaObject>("create", "android.hardware.usb.action.USB_DEVICE_ATTACHED"); AndroidJavaObject broadcastReceiver = new AndroidJavaObject("android.content.BroadcastReceiver"); broadcastReceiver.Call("onReceive", context, new AndroidJavaObject("android.content.Intent")); context.Call("registerReceiver", broadcastReceiver, intentFilter); usbManager.Call("requestPermission", usbDevice, pendingIntent); } } private AndroidJavaObject GetUsbDevice() { AndroidJavaObject context = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity").Call<AndroidJavaObject>("getApplicationContext"); AndroidJavaObject usbManager = context.Call<AndroidJavaObject>("getSystemService", "usb"); AndroidJavaObject usbDevice = null; AndroidJavaObject deviceList = usbManager.Call<AndroidJavaObject>("getDeviceList"); AndroidJavaObject[] deviceArray = AndroidJNIHelper.ConvertFromJNIArray<AndroidJavaObject[]>(deviceList.GetRawObject()); foreach (AndroidJavaObject device in deviceArray) { int deviceClass = device.Call<int>("getDeviceClass"); int deviceSubClass = device.Call<int>("getDeviceSubclass"); if (deviceClass == 0x02 && deviceSubClass == 0x01) { usbDevice = device; break; } } return usbDevice; } ``` 这段代码主要包括两个方法: 1. `GetUsbDevice()`:获取连接的USB设备,判断设备的类型是否为USB存储设备。 2. `GetUsbPermission()`:获取USB权限,注册USB设备连接广播,请求USB权限。 需要注意的是,这段代码只是示例代码,具体的实现需要根据实际情况进行修改和优化。

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