Unity3D学习之Camera

Clear Flags :etermines which parts of the screen will be cleared. This is handy when using multiple Cameras to draw different game elements

Culling Mask:nclude or omit layers of objects to be rendered by the Camera. Assign layers to your objects in the Inspector.

Background:Color applied to the remaining screen after all elements in view have been drawn and there is no skybox.

在Culling Mask选择UI,Clear Flags选择Don't clear,同时在Canvas里面,renderCamera 指定为所create camera,就可以只针对UI进行投放摄像机了。东西很多,不过和底层代码差不多,只是这个更清楚,好用。

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