1. buildassetBundle时放在Resources下
BuildPipeline.BuildAssetBundle(AssetDatabase.LoadMainAssetAtPath(" Assets/Resources/element.png"),
null, "Assets/Resources/element.unity3d", BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets);
2. 跟集成开发环境下使用Resources下图片一样使用
Resources.Load(imageName);