3 | Select node isn't supported in AnimGraph, There are BlendListByInt or BlendListByEnum where it can be used like Select node. Does it not work for you? Thanks, --Lina,
answered Dec 20 '14 at 6:39 AM nikolobin STAFF gameme Mar 13 '15 at 1:38 AM Where can I find it? I am using blueprints Steve Hardister ♦♦ STAFF Mar 17 '15 at 1:50 AM Hi gameme, The BlendListByInt or BlendListByEnum nodes are accessible in any State of the a State Machine as shown:
blendbyenum.jpg (76.7 kB) pottej May 17 '15 at 6:23 AM Hi! I found this thread useful since I had the same problem. Can I ask, if the Select node is not supported then why is it possible to place it inside the anim graph? I'm sure if you removed it it would help noobs like me not make the same mistake again! Steve Hardister ♦♦ STAFF May 18 '15 at 10:47 PM Hi pottej, I have entered an official request to have this corrected [UE-15755]. When this is addressed, an update will be added to this thread. Thanks for your feedback! Crocopede Mar 04 '16 at 2:21 AM Hi. Spent some time now going crazy until i thought... google. Which brought me here. Will look into the blendlist options. Thx AialexanderPsoih May 25 '16 at 8:03 AM Okay I see that you can blend poses based on an interger, but there is one problem. You can't add another pin in the event that you want to choose between more than two animations, the way that a select node, were it supported in the animation graph, would allow. I'm using a BlendPosesByInt node which was the closest equivalent I could find to what was mentioned above. Is there something I'm missing? Steve Hardister ♦♦ STAFF May 25 '16 at 10:42 PM If I understand your question you would achieve this by, for example, having a montage that includes loading a pistol, loading a rifle, and loading a shotgun and blending them by integer with the walk animation. If this is not what you are asking, please elaborate describing the scenario like I have done here. |
Unreal 入门-Anim Select Ue4 4.14 don't support
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