// 以恒定速度动画移动到新的 offset
-(void)setContentOffset:(CGPoint)contentOffset animated:(BOOL)animated; // animate at constant velocity to new offset// 滚动到可见区域(靠近边缘-不会滚动到边缘外侧),如果当前区域完全可见,则什么也不做
-(void)scrollRectToVisible:(CGRect)rect animated:(BOOL)animated; // scroll so rect is just visible (nearest edges). nothing if rect completely visible