【cocos2d-x】之添加虚拟摇杆

本文节选自:http://www.cocos.com/doc/tutorial/show?id=2201/

在原来的基础上,进行了部分优化,并添加了对左上,左下,右上,右下四个方向的控制


背景是最近接手的别人的游戏,老板说要添加虚拟摇杆。。。

话不多说,直接上代码:


HRocker.h

#ifndef __HROCKER_H__
#define __HROCKER_H__

#include "cocos2d.h"

using namespace cocos2d;

//用于标识摇杆与摇杆的背景
typedef enum{
	tag_rocker,
	tag_rockerBG,
}tagForHRocker;
//用于标识摇杆方向
typedef enum{
	rocker_stay,
	rocker_right,
	rocker_up,
	rocker_left,
	rocker_down,
	rocker_left_up,
	rocker_left_down,
	rocker_right_up,
	rocker_right_down,
}tagDirecton;

class HRocker:public CCLayer
{
public:
	HRocker(void);
	~HRocker(void);

	//创建摇杆(摇杆的操作题图片资源名,摇杆背景图片资源名,起始坐标)
	static HRocker* createHRocker(const char *rockerImageName,const char *rockerBGImageName,CCPoint position);
	//启动摇杆(显示摇杆、监听摇杆触屏事件)
	void startRocker(bool _isStopOther);
	//停止摇杆(隐藏摇杆,取消摇杆的触屏监听)
	void stopRocker();
	//判断控制杆方向,用来判断精灵上、下、左、右运动
	int rocketDirection;
	//当前人物行走方向,用来判断精灵的朝向,精灵脸朝右还是朝左
	bool rocketRun;
	CREATE_FUNC(HRocker);
private:
	//自定义初始化函数
	void rockerInit(const char* rockerImageName,const char* rockerBGImageName,CCPoint position);
	//是否可操作摇杆
	bool isCanMove;
	//获取当前摇杆与用户触屏点的角度
	float getRad(CCPoint pos1,CCPoint pos2);
	//摇杆背景的坐标
	CCPoint rockerBGPosition;
	//摇杆背景的半径
	float rockerBGR;
	//触屏事件
	virtual bool TouchBegan(CCTouch *pTouch, CCEvent *pEvent);
	virtual void TouchMoved(CCTouch *pTouch, CCEvent *pEvent);
	virtual void TouchEnded(CCTouch *pTouch, CCEvent *pEvent);

};

#endif

HRocker.cpp

#include "HRocker.h"
const double PI=3.1415;
HRocker::HRocker(void)
{
	rocketRun=false;
}

HRocker::~HRocker(void)
{
}

//创建摇杆(摇杆的操作题图片资源名,摇杆背景图片资源名,起始坐标)
HRocker* HRocker::createHRocker(const char *rockerImageName,const char *rockerBGImageName,CCPoint position)
{
	HRocker *layer = HRocker::create();
	if (layer)
	{
		layer->rockerInit(rockerImageName,rockerBGImageName,position);
		return layer;
	}
	CC_SAFE_DELETE(layer);
	return NULL;
}

//自定义初始化函数
void HRocker::rockerInit(const char* rockerImageName,const char* rockerBGImageName,CCPoint position)
{
	CCSprite *spRockerBG = CCSprite::create(rockerBGImageName);
	spRockerBG->setPosition(position);
	spRockerBG->setVisible(false);
	spRockerBG->setScale(2.f);
	addChild(spRockerBG,0,tag_rockerBG);

	CCSprite *spRocker = CCSprite::create(rockerImageName);
	spRocker->setPosition(position);
	spRocker->setScale(2.f);
	spRocker->setVisible(false);
	addChild(spRocker,1,tag_rocker);

	rockerBGPosition = position;
	rockerBGR = spRockerBG->getContentSize().width/**0.5*/;//
	rocketDirection=-1;//表示摇杆方向不变
}

//启动摇杆(显示摇杆、监听摇杆触屏事件)
void HRocker::startRocker(bool _isStopOther)
{
	CCSprite *rocker = (CCSprite*)this->getChildByTag(tag_rocker);
	rocker->setVisible(true);

	CCSprite *rockerBG = (CCSprite *)this->getChildByTag(tag_rockerBG);
	rockerBG->setVisible(true);

	EventListenerTouchOneByOne *eventListener = EventListenerTouchOneByOne::create();
	eventListener->onTouchBegan = CC_CALLBACK_2(HRocker::TouchBegan, this);
	eventListener->onTouchMoved = CC_CALLBACK_2(HRocker::TouchMoved, this);
	eventListener->onTouchEnded = CC_CALLBACK_2(HRocker::TouchEnded, this);
	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(eventListener, this);
}

//停止摇杆(隐藏摇杆,取消摇杆的触屏监听)
void HRocker::stopRocker()
{
	CCSprite *rocker = (CCSprite *)this->getChildByTag(tag_rocker);
	rocker->setVisible(false);

	CCSprite * rockerBG = (CCSprite *)this->getChildByTag(tag_rockerBG);
	rockerBG->setVisible(false);

	Director::getInstance()->getEventDispatcher()->removeEventListenersForTarget(this);
}


//获取当前摇杆与用户触屏点的角度
float HRocker::getRad(CCPoint pos1,CCPoint pos2)
{
	float px1 = pos1.x;
	float py1 = pos1.y;
	float px2 = pos2.x;
	float py2 = pos2.y;

	//得到两点x的距离
	float x = px2 - px1;
	//得到两点y的距离
	float y = py1 - py2;
	//算出斜边长度
	float xie = sqrt(pow(x,2) + pow(y,2));
	//得到这个角度的余弦值(通过三角函数中的店里:角度余弦值=斜边/斜边)
	float cosAngle = x / xie;
	//通过反余弦定理获取到期角度的弧度
	float rad = acos(cosAngle);
	//注意:当触屏的位置Y坐标<摇杆的Y坐标,我们要去反值-0~-180
	if (py2 < py1)
	{
		rad = -rad;
	}
	return rad;
}

CCPoint getAngelePosition(float r,float angle){
	return ccp(r*cos(angle),r*sin(angle));
}

//抬起事件
bool HRocker::TouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
	CCPoint point = pTouch->getLocation();
	CCSprite *rocker = (CCSprite *)this->getChildByTag(tag_rocker);
	if (rocker->boundingBox().containsPoint(point))
		isCanMove = true;
	return true;
}
//移动事件
void HRocker::TouchMoved(CCTouch *pTouch, CCEvent *pEvent)
{
	if (!isCanMove)
	{
		return;
	}
	CCPoint point = pTouch->getLocation();
	CCSprite *rocker = (CCSprite *)this->getChildByTag(tag_rocker);
	//得到摇杆与触屏点所形成的角度
	float angle = getRad(rockerBGPosition,point);
	//判断两个圆的圆心距是否大于摇杆背景的半径
	if (sqrt(pow((rockerBGPosition.x - point.x),2) + pow((rockerBGPosition.y - point.y),2)) >= rockerBGR)
	{
	
		//保证内部小圆运动的长度限制
		rocker->setPosition(ccpAdd(getAngelePosition(rockerBGR,angle),ccp(rockerBGPosition.x,rockerBGPosition.y)));
	}
	else
		rocker->setPosition(point);
	//判断方向
	if(angle>-PI/6 && angle<PI/6)
	{
		rocketDirection=rocker_right;
		rocketRun=false;
	}
	else if(angle>2 * PI/6 && angle<4*PI/6)
	{
		rocketDirection=rocker_up;
	}
	else if((angle>5*PI/6 && angle<=PI)||(angle>=-PI && angle<-5*PI/6))
	{
		rocketDirection=rocker_left;
		rocketRun=true;
	}
	else if(angle>-4*PI/6 && angle<- 2*PI/6)
	{
		rocketDirection=rocker_down;
	}
	else if (angle>=PI/6 && angle<=2 * PI / 6)
	{
		rocketDirection = rocker_right_up;
		rocketRun = false;
	}
	else if (angle >= -2*PI/6 && angle <= PI /6)
	{
		rocketDirection = rocker_right_down;
		rocketRun = false;
	}
	else if (angle >= 4*PI/6 && angle <= 5*PI/6)
	{
		rocketDirection = rocker_left_up;
		rocketRun = true;
	}
	else if (angle >= -5*PI/6 && angle <= -4*PI/6)
	{
		rocketDirection = rocker_left_down;
		rocketRun = true;
	}
}
//离开事件
void HRocker::TouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
	if (!isCanMove)
	{
		return;
	}
	CCSprite *rockerBG = (CCSprite*)this->getChildByTag(tag_rockerBG);
	CCSprite *rocker = (CCSprite*)this->getChildByTag(tag_rocker);
	rocker->stopAllActions();
	rocker->runAction(CCMoveTo::create(0.08f,rockerBG->getPosition()));
	isCanMove = false;
	rocketDirection=rocker_stay;
}


接下来是外部调用:

//添加摇杆
	
	rocker = HRocker::createHRocker("Direction_bt.png", "Direction_bc.png", ccp(150, 150));
	this->addChild(rocker, 2);
	rocker->startRocker(true);

这里是对根据摇杆返回的方向来控制主角的移动

void MainScene::moving(float dt)
{
	//判断是否按下摇杆及其类型
	switch (rocker->rocketDirection)
	{
	case 1:
		//向右走
		speedX = 1;
		speedY = 0;
		if (m_player->getDirection() == 0)
		{
			m_player->reverseAnimation();
		}
		break;
	case  2:
		//向上走
		speedX = 0;
		speedY = 1;
		break;
	case 3:
		//向左走
		speedX = -1;
		speedY = 0;
		if (m_player->getDirection() == 1)
		{
			m_player->reverseAnimation();
		}
		break;
	case 4:
		//向下走
		speedX = 0;
		speedY = -1;
		break;
	case 5:
		//左上
		speedX = -0.7;
		speedY = 0.7;
		if (m_player->getDirection() == 1)
		{
			m_player->reverseAnimation();
		}
		break;
	case 6:
		//左下
		speedX = -0.7;
		speedY = -0.7;
		if (m_player->getDirection() == 1)
		{
			m_player->reverseAnimation();
		}
		break;
	case 7:
		//右上
		speedX = 0.7;
		speedY = 0.7;
		if (m_player->getDirection() == 0)
		{
			m_player->reverseAnimation();
		}
		break;
	case 8:
		//右下
		speedX = 0.7;
		speedY = -0.7;
		if (m_player->getDirection() == 0)
		{
			m_player->reverseAnimation();
		}
		break;
	default:
		speedX = 0;
		speedY = 0;
		break;
	}

	if (/*isMoving && */(speedX != 0 || speedY != 0)){
		CCSize size = CCDirector::sharedDirector()->getWinSize();
		CCRect rect = CCRectMake(0, 0, size.width, size.height);
		
		CCPoint position = ccp(m_player->getPosition().x + (speedX * 7), m_player->getPosition().y + (speedY * 7));

		//判断触摸点是否在屏幕内  
		if (rect.containsPoint(position)){
			m_player->setEnd(position);

			Vec2 offset = position - m_player->getPosition();
			float dist = abs(offset.x) + abs(offset.y);
			if (dist < 40)
			{
				m_player->setPosition(position);
				return;
			}
			auto moveBy = MoveBy::create(0.1f, m_pDelta);
			m_player->runAction(moveBy);
			
		}
		else
		{/*
			std::string str = StringUtils::format("%s", "OutSide the Screen.............");
			PacToast::makeText(this, str, 5.0f);*/
		}
	}
}





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