CCTransitionProgress(场景切换特效 以下子类:CCTransitionProgressRadialCW、Horizontal 、Vertical 、InOut、 OutIn)

(12)CCTransitionProgressRadialCCW

描述:新场景沿着径向逆时针显示。该效果还有一个变化是CCTransitionProgress RadialCW,让新的场景沿着径向顺时针显示。

(13)CCTransitionProgressHorizontal

描述:新场景沿着横向逐渐显示。该效果还有一个变化是CCTransitionProgressVertical,让新场景沿着纵向逐渐显示。该效果是Cocos2D v2.0新增场景过渡效果。

(14)CCTransitionProgressInOut

描述:新场景由内到外逐渐显示。该效果还有一个变化是CCTransitionProgressOutIn,让新场景由外到内逐渐显示。



#ifndef __CCTRANSITIONPROGRESS_H__

#define __CCTRANSITIONPROGRESS_H__


#include "CCTransition.h"


NS_CC_BEGIN


class CCProgressTimer;

class CCRenderTexture;


/**

 * @addtogroup transition

 * @{

 */


class CC_DLL CCTransitionProgress : public CCTransitionScene

{

public:

    static CCTransitionProgress* create(float t, CCScene* scene);


    CCTransitionProgress();

    virtual void onEnter();

    virtual void onExit();

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);

    virtual void setupTransition();

    virtual void sceneOrder();

    float m_fTo;

    float m_fFrom;

    CCScene* m_pSceneToBeModified;

};



/** CCTransitionRadialCCW transition.

 A counter clock-wise radial transition to the next scene

 */

class CC_DLL CCTransitionProgressRadialCCW : public CCTransitionProgress

{

public:

    static CCTransitionProgressRadialCCW* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);

  

};



/** CCTransitionRadialCW transition.

 A counter clock-wise radial transition to the next scene

*/

class CC_DLL CCTransitionProgressRadialCW : public CCTransitionProgress

{

public:

    static CCTransitionProgressRadialCW* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);


};


/** CCTransitionProgressHorizontal transition.

 A  clock-wise radial transition to the next scene

 */

class CC_DLL CCTransitionProgressHorizontal : public CCTransitionProgress

{

public:


    static CCTransitionProgressHorizontal* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);


};


class CC_DLL CCTransitionProgressVertical : public CCTransitionProgress

{

public:


    static CCTransitionProgressVertical* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);


};


class CC_DLL CCTransitionProgressInOut : public CCTransitionProgress

{

public:


    static CCTransitionProgressInOut* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);

    virtual void sceneOrder();

    virtual void setupTransition();

};


class CC_DLL CCTransitionProgressOutIn : public CCTransitionProgress

{

public:


    static CCTransitionProgressOutIn* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);


};


// end of transition group

/// @}


NS_CC_END


#endif /* __CCTRANSITIONPROGRESS_H__ */


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