// 添加骨骼动画缓存
ArmatureDataManager::getInstance()->addArmatureFileInfo(“HeroAnimation/boy.ExportJson”);
m_armature = Armature::create(“boy”);
m_armature->getAnimation()->play(“runfast”);
addChild(m_armature);
// 添加骨骼动画缓存
ArmatureDataManager::getInstance()->addArmatureFileInfo(“HeroAnimation/boy.ExportJson”);
m_armature = Armature::create(“boy”);
m_armature->getAnimation()->play(“runfast”);
addChild(m_armature);