C#网络连接:TCP/IP模式下的网络连接与同步

1,目的

为了测试局域网的消息同步,简单写了下TCP/IP模式的同步,参考这个帖子

2,核心库部分

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;

namespace Coldairarrow.Util.Sockets
{
    /// <summary>
    /// Socket客户端
    /// </summary>
    public class SocketClient
    {
        #region 构造函数

        /// <summary>
        /// 构造函数,连接服务器IP地址默认为本机127.0.0.1
        /// </summary>
        /// <param name="port">监听的端口</param>
        public SocketClient(int port)
        {
            _ip = "127.0.0.1";
            _port = port;
        }

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="ip">监听的IP地址</param>
        /// <param name="port">监听的端口</param>
        public SocketClient(string ip, int port)
        {
            _ip = ip;
            _port = port;
        }

        #endregion

        #region 内部成员

        private Socket _socket = null;
        private string _ip = "";
        private int _port = 0;
        private bool _isRec=true;
        private bool IsSocketConnected()
        {
            bool part1 = _socket.Poll(1000, SelectMode.SelectRead);
            bool part2 = (_socket.Available == 0);
            if (part1 && part2)
                return false;
            else
                return true;
        }

        /// <summary>
        /// 开始接受客户端消息
        /// </summary>
        public void StartRecMsg()
        {
            try
            {
                byte[] container = new byte[1024 * 1024 * 2];
                _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndReceive(asyncResult);

                        //马上进行下一轮接受,增加吞吐量
                        if (length > 0 && _isRec && IsSocketConnected())
                            StartRecMsg();

                        if (length > 0)
                        {
                            byte[] recBytes = new byte[length];
                            Array.Copy(container, 0, recBytes, 0, length);

                            //处理消息
                            HandleRecMsg?.Invoke(recBytes, this);
                        }
                        else
                            Close();
                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                        Close();
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
                Close();
            }
        }

        #endregion

        #region 外部接口

        /// <summary>
        /// 开始服务,连接服务端
        /// </summary>
        public void StartClient()
        {
            try
            {
                //实例化 套接字 (ip4寻址协议,流式传输,TCP协议)
                _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //创建 ip对象
                IPAddress address = IPAddress.Parse(_ip);
                //创建网络节点对象 包含 ip和port
                IPEndPoint endpoint = new IPEndPoint(address, _port);
                //将 监听套接字  绑定到 对应的IP和端口
                _socket.BeginConnect(endpoint, asyncResult =>
                {
                    try
                    {
                        _socket.EndConnect(asyncResult);
                        //开始接受服务器消息
                        StartRecMsg();

                        HandleClientStarted?.Invoke(this);
                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="bytes">数据字节</param>
        public void Send(byte[] bytes)
        {
            try
            {
                _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndSend(asyncResult);
                        HandleSendMsg?.Invoke(bytes, this);
                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 发送字符串(默认使用UTF-8编码)
        /// </summary>
        /// <param name="msgStr">字符串</param>
        public void Send(string msgStr)
        {
            Send(Encoding.UTF8.GetBytes(msgStr));
        }

        /// <summary>
        /// 发送字符串(使用自定义编码)
        /// </summary>
        /// <param name="msgStr">字符串消息</param>
        /// <param name="encoding">使用的编码</param>
        public void Send(string msgStr, Encoding encoding)
        {
            Send(encoding.GetBytes(msgStr));
        }

        /// <summary>
        /// 传入自定义属性
        /// </summary>
        public object Property { get; set; }

        /// <summary>
        /// 关闭与服务器的连接
        /// </summary>
        public void Close()
        {
            try
            {
                _isRec = false;
                _socket.Disconnect(false);
                HandleClientClose?.Invoke(this);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        #endregion

        #region 事件处理

        /// <summary>
        /// 客户端连接建立后回调
        /// </summary>
        public Action<SocketClient> HandleClientStarted { get; set; }

        /// <summary>
        /// 处理接受消息的委托
        /// </summary>
        public Action<byte[], SocketClient> HandleRecMsg { get; set; }

        /// <summary>
        /// 客户端连接发送消息后回调
        /// </summary>
        public Action<byte[], SocketClient> HandleSendMsg { get; set; }

        /// <summary>
        /// 客户端连接关闭后回调
        /// </summary>
        public Action<SocketClient> HandleClientClose { get; set; }

        /// <summary>
        /// 异常处理程序
        /// </summary>
        public Action<Exception> HandleException { get; set; }

        #endregion
    }
}
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace Coldairarrow.Util.Sockets
{
    /// <summary>
    /// Socket连接,双向通信
    /// </summary>
    public class SocketConnection
    {
        #region 构造函数

        public SocketConnection(Socket socket, SocketServer server)
        {
            _socket = socket;
            _server = server;
        }

        #endregion

        #region 私有成员

        private readonly Socket _socket;
        private bool _isRec = true;
        private SocketServer _server = null;
        private bool IsSocketConnected()
        {
            bool part1 = _socket.Poll(1000, SelectMode.SelectRead);
            bool part2 = (_socket.Available == 0);
            if (part1 && part2)
                return false;
            else
                return true;
        }



        #endregion



        #region 外部接口

        /// <summary>
        /// 开始接受客户端消息
        /// </summary>
        public void StartRecMsg()
        {

            try
            {
                byte[] container = new byte[1024 * 1024 * 6];
                _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndReceive(asyncResult);
                        ///asyncResult.AsyncWaitHandle.Close();
                        //马上进行下一轮接受,增加吞吐量
                        if (length > 0 && _isRec && IsSocketConnected())
                            StartRecMsg();

                        if (length > 0)
                        {
                            byte[] recBytes = new byte[length];
                            Array.Copy(container, 0, recBytes, 0, length);
                            string msgJson = Encoding.UTF8.GetString(recBytes);
                            if (msgJson.Contains("¤€") && msgJson.Contains("€¤"))
                            {
                                string[] arrymsg = msgJson.Replace("¤€", "卍").Split('卍');
                                foreach (string msgitem in arrymsg)
                                {
                                    if (string.IsNullOrEmpty(msgitem))
                                        continue;
                                    if (msgitem.Substring(msgitem.Length - 2, 2) == "€¤")
                                    {
                                        string msgitemjson = msgitem.Substring(0, msgitem.Length - 2);
                                        //处理消息
                                        HandleRecMsg?.Invoke(msgitemjson, this, _server);
                                    }
                                }
                            }
                            else
                            {
                                HandleException?.Invoke(new Exception($"接收到错误指令,具体指令为:{msgJson}"));
                            }
                        }
                        else
                            Close();
                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                        Close();
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
                Close();
            }
        }

        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="bytes">数据字节</param>
        private void Send(byte[] bytes)
        {
            try
            {
                _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndSend(asyncResult);
                        HandleSendMsg?.Invoke(bytes, this, _server);
                        UnityEngine.Debug.Log("发送成功");
                    }
                    catch (Exception ex)
                    {                        
                        HandleSendException?.Invoke(ex);
                        UnityEngine.Debug.Log("发送"+ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleSendException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 发送字符串(默认使用UTF-8编码)
        /// </summary>
        /// <param name="msgStr">字符串</param>
        public void Send(string msgStr)
        {
            Send(Encoding.UTF8.GetBytes("¤€" + msgStr + "€¤"));
        }

        /// <summary>
        /// 发送字符串(使用自定义编码)
        /// </summary>
        /// <param name="msgStr">字符串消息</param>
        /// <param name="encoding">使用的编码</param>
        public void Send(string msgStr, Encoding encoding)
        {
            Send(encoding.GetBytes("¤€" + msgStr + "€¤"));
        }

        /// <summary>
        /// 传入自定义属性
        /// </summary>
        public object Property { get; set; }

        /// <summary>
        /// 关闭当前连接
        /// </summary>
        public void Close()
        {
            try
            {
                _isRec = false;
                _socket.Disconnect(false);
                _server.ClientList.Remove(this);
                HandleClientClose?.Invoke(this, _server);
                _socket.Close();
                _socket.Dispose();
                GC.Collect();
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        #endregion

        #region 事件处理

        /// <summary>
        /// 客户端连接接受新的消息后调用
        /// </summary>
        public Action<string, SocketConnection, SocketServer> HandleRecMsg { get; set; }

        /// <summary>
        /// 客户端连接发送消息后回调
        /// </summary>
        public Action<byte[], SocketConnection, SocketServer> HandleSendMsg { get; set; }

        /// <summary>
        /// 客户端连接关闭后回调
        /// </summary>
        public Action<SocketConnection, SocketServer> HandleClientClose { get; set; }

        /// <summary>
        /// 异常处理程序
        /// </summary>
        public Action<Exception> HandleException { get; set; }


        /// <summary>
        /// 发送消息到客户端异常
        /// </summary>
        public Action<Exception> HandleSendException { get; set; }


        #endregion
    }
}
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace Coldairarrow.Util.Sockets
{
    /// <summary>
    /// Socket服务端
    /// </summary>
    public class SocketServer
    {
        private static string ipAddressStr = "127.0.0.1";//IP地址字符串
        private static int port = 5500;//端口

        #region 内部成员

        private Socket _socket = null;

        private bool _isListen = true;
        public static ManualResetEvent allDone = new ManualResetEvent(false);
        private void StartListen()
        {

            try
            {
                _socket.BeginAccept(asyncResult =>
                {
                    try
                    {
                        Socket newSocket = _socket.EndAccept(asyncResult);

                        //马上进行下一轮监听,增加吞吐量
                        if (_isListen)
                            StartListen();

                        SocketConnection newClient = new SocketConnection(newSocket, this)
                        {
                            HandleRecMsg = HandleRecMsg == null ? null : new Action<string, SocketConnection, SocketServer>(HandleRecMsg),
                            HandleClientClose = HandleClientClose == null ? null : new Action<SocketConnection, SocketServer>(HandleClientClose),
                            HandleSendMsg = HandleSendMsg == null ? null : new Action<byte[], SocketConnection, SocketServer>(HandleSendMsg),
                            HandleException = HandleException == null ? null : new Action<Exception>(HandleException),
                            HandleSendException = HandleSendException == null ? null : new Action<Exception>(HandleSendException)
                        };

                        newClient.StartRecMsg();
                        ClientList.AddLast(newClient);

                        HandleNewClientConnected?.Invoke(this, newClient);
                    }
                    catch (Exception ex)
                    {
                        //UnityEngine.Debug.LogError(ex);
                        HandleException?.Invoke(ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                //UnityEngine.Debug.LogError(ex);
                HandleException?.Invoke(ex);
            }
        }


        #endregion

        #region 外部接口

        /// <summary>
        /// 开始服务,监听客户端
        /// </summary>
        public void StartServer()
        {
            try
            {
                //实例化套接字(ip4寻址协议,流式传输,TCP协议)
                _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //创建ip对象
                IPAddress address = IPAddress.Parse(ipAddressStr);
                //创建网络节点对象包含ip和port
                IPEndPoint endpoint = new IPEndPoint(address, port);
                //将 监听套接字绑定到 对应的IP和端口
                _socket.Bind(endpoint);
                //设置监听队列长度为Int32最大值(同时能够处理连接请求数量)
                _socket.Listen(int.MaxValue);
                //开始监听客户端
                StartListen();
                HandleServerStarted?.Invoke(this);
            }
            catch (Exception ex)
            {
                StartException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 所有连接的客户端列表
        /// </summary>
        public LinkedList<SocketConnection> ClientList { get; set; } = new LinkedList<SocketConnection>();

        /// <summary>
        /// 关闭指定客户端连接
        /// </summary>
        /// <param name="theClient">指定的客户端连接</param>
        public void CloseClient(SocketConnection theClient)
        {
            theClient.Close();
        }

        #endregion

        #region 公共事件

        /// <summary>
        /// 异常处理程序
        /// </summary>
        public Action<Exception> HandleException { get; set; }

        /// <summary>
        /// 发送消息异常处理程序
        /// </summary>
        public Action<Exception> HandleSendException { get; set; }

        /// <summary>
        /// 启动异常程序
        /// </summary>
        public Action<Exception> StartException { get; set; }

        #endregion

        #region 服务端事件

        /// <summary>
        /// 服务启动后执行
        /// </summary>
        public Action<SocketServer> HandleServerStarted { get; set; }

        /// <summary>
        /// 当新客户端连接后执行
        /// </summary>
        public Action<SocketServer, SocketConnection> HandleNewClientConnected { get; set; }

        /// <summary>
        /// 服务端关闭客户端后执行
        /// </summary>
        public Action<SocketServer, SocketConnection> HandleCloseClient { get; set; }

        #endregion

        #region 客户端连接事件

        /// <summary>
        /// 客户端连接接受新的消息后调用
        /// </summary>
        public Action<string, SocketConnection, SocketServer> HandleRecMsg { get; set; }

        /// <summary>
        /// 客户端连接发送消息后回调
        /// </summary>
        public Action<byte[], SocketConnection, SocketServer> HandleSendMsg { get; set; }

        /// <summary>
        /// 客户端连接关闭后回调
        /// </summary>
        public Action<SocketConnection, SocketServer> HandleClientClose { get; set; }



        #endregion
    }
}

3,服务器测试部分

using Coldairarrow.Util.Sockets;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MySever : MonoBehaviour
{

    private System.Object obj=new System.Object();

    private class ParamEntity
    {
        public string ParamFace;
        public SocketConnection socketClient;
    }

    private List<ParamEntity> paramList=new List<ParamEntity> ();

    private bool IsRun = false;

    SocketServer server;

    void Start()
    {
        //创建服务器对象,默认监听本机0.0.0.0,端口12345
        server = new SocketServer();

        //处理从客户端收到的消息
        server.HandleRecMsg = new Action<string, SocketConnection, SocketServer>((msg, client, theServer) =>
        {
            Debug.Log($"调用次数");
            lock (obj)
            {
                paramList.Add(new ParamEntity() { ParamFace = msg, socketClient = client });
                if (IsRun == false)
                {
                    IsRun = true;
                    HandleMsg();
                }
            }
        });

        //处理服务器启动后事件
        server.HandleServerStarted = new Action<SocketServer>(theServer =>
        {
            Debug.Log("服务已启动************");
        });

        //处理新的客户端连接后的事件
        server.HandleNewClientConnected = new Action<SocketServer, SocketConnection>((theServer, theCon) =>
        {
            Debug.Log($@"一个新的客户端接入,当前连接数:{theServer.ClientList.Count}");
        });

        //处理客户端连接关闭后的事件
        server.HandleClientClose = new Action<SocketConnection, SocketServer>((theCon, theServer) =>
        {
            Debug.Log($@"一个客户端关闭,当前连接数为:{theServer.ClientList.Count}");
        });
        //处理异常
        server.HandleException = new Action<Exception>(ex =>
        {
            Debug.Log("Socket处理异常:" + ex.Message);
        });
        //处理异常
        server.HandleSendException = new Action<Exception>(ex =>
        {
            Debug.Log("Socket发送消息处理异常:" + ex.Message);
        });
        ///启动异常
        server.StartException = new Action<Exception>(ex =>
        {
            Debug.Log("Socket服务启动失败:" + ex.Message);
        });


        //服务器启动
        server.StartServer();
        Debug.Log("启动Socket通信服务端完成。");
    }

    void HandleMsg()
    {
        Debug.LogError("HandleMsg");
        var _p = paramList[0];
        Debug.Log(_p.ParamFace);

        //方法1:返回给所有人(可以做挑选)
        var _list= server.ClientList;
        foreach (var _item in _list)
        {
            _item.Send("收到转发:" + _p.ParamFace);
        }
       

        //方法2:仅返回给对应用户
        //_p.socketClient.Send(_p.ParamFace);

        paramList.Clear();
        IsRun = false;
    }



    // Update is called once per frame
    void Update()
    {

    }
}

*这里要注意,如果只需要返回给需要的客户端,用方法2即可

4,客户端测试部分

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace Face.SocketClient
{
    /// <summary>
    /// Socket客户端
    /// </summary>
    public class SocketClient
    {
        private string ipAddressStr = "127.0.0.1";//IP地址字符串
        private int port = 5500;//端口


        #region 内部成员

        private Socket _socket = null;

        private bool _isRec = true;
        private bool _IsRun = false;
        public bool IsRun { get { return _IsRun; } }
        private bool IsSocketConnected()
        {
            bool part1 = _socket.Poll(1000, SelectMode.SelectRead);
            bool part2 = (_socket.Available == 0);
            if (part1 && part2)
                return false;
            else
                return true;
        }

        /// <summary>
        /// 开始接受客户端消息
        /// </summary>
        public void StartRecMsg()
        {
            try
            {
                byte[] container = new byte[1024 * 1024 * 2];
                _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndReceive(asyncResult);

                        //马上进行下一轮接受,增加吞吐量
                        if (length > 0 && _isRec && IsSocketConnected())
                            StartRecMsg();

                        if (length > 0)
                        {
                            byte[] recBytes = new byte[length];
                            Array.Copy(container, 0, recBytes, 0, length);

                            string msgJson = Encoding.UTF8.GetString(recBytes);
                            if (msgJson.Contains("¤€") && msgJson.Contains("€¤"))
                            {
                                string[] arrymsg = msgJson.Replace("¤€", "卍").Split('卍');
                                foreach (string msgitem in arrymsg)
                                {
                                    if (string.IsNullOrEmpty(msgitem))
                                        continue;
                                    if (msgitem.Substring(msgitem.Length - 2, 2) == "€¤")
                                    {
                                        string msgitemjson = msgitem.Substring(0, msgitem.Length - 2);
                                        //处理消息
                                        HandleRecMsg?.Invoke(msgitemjson, this);
                                    }
                                }
                            }
                            else
                            {
                                HandleException?.Invoke(new Exception($"接收到错误指令,具体指令为:{msgJson}"));
                            }
                        }
                        else
                            Close();
                    }
                    catch (Exception ex)
                    {
                        if (ex.Message.Contains("远程主机强迫关闭"))
                        {
                            _IsRun = false;
                        }
                        HandleException?.Invoke(ex);
                        Close();
                    }
                }, null);
            }
            catch (Exception ex)
            {
                if (ex.Message.Contains("远程主机强迫关闭"))
                {
                    _IsRun = false;
                }
                HandleException?.Invoke(ex);
                Close();
            }
        }

        #endregion

        #region 外部接口

        /// <summary>
        /// 开始服务,连接服务端
        /// </summary>
        public void StartClient()
        {
            try
            {
                //实例化 套接字 (ip4寻址协议,流式传输,TCP协议)
                _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //创建 ip对象
                IPAddress address = IPAddress.Parse(ipAddressStr);
                //创建网络节点对象 包含 ip和port
                IPEndPoint endpoint = new IPEndPoint(address, port);

                //将 监听套接字  绑定到 对应的IP和端口
                _socket.BeginConnect(endpoint, asyncResult =>
                {
                    try
                    {
                        _socket.EndConnect(asyncResult);
                        //开始接受服务器消息
                        StartRecMsg();
                        _IsRun = true;
                        HandleClientStarted?.Invoke(this);

                    }
                    catch (Exception ex)
                    {
                        _IsRun = false;
                        StartException?.Invoke(ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                _IsRun = false;
                StartException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="bytes">数据字节</param>
        private void Send(byte[] bytes)
        {
            try
            {
                //Thread.Sleep(250);
                _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndSend(asyncResult);
                        HandleSendMsg?.Invoke(bytes, this);

                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                    }

                }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 发送字符串(默认使用UTF-8编码)
        /// </summary>
        /// <param name="msgStr">字符串</param>
        public void Send(string msgStr)
        {

            Send(Encoding.UTF8.GetBytes("¤€" + msgStr + "€¤"));
        }

        /// <summary>
        /// 发送字符串(使用自定义编码)
        /// </summary>
        /// <param name="msgStr">字符串消息</param>
        /// <param name="encoding">使用的编码</param>
        public void Send(string msgStr, Encoding encoding)
        {

            Send(encoding.GetBytes("¤€" + msgStr + "€¤"));
        }

        /// <summary>
        /// 传入自定义属性
        /// </summary>
        public object Property { get; set; }

        /// <summary>
        /// 关闭与服务器的连接
        /// </summary>
        public void Close()
        {
            try
            {
                _isRec = false;
                _socket.Disconnect(false);
                HandleClientClose?.Invoke(this);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        #endregion

        #region 事件处理

        /// <summary>
        /// 客户端连接建立后回调
        /// </summary>
        public Action<SocketClient> HandleClientStarted { get; set; }

        /// <summary>
        /// 处理接受消息的委托
        /// </summary>
        public Action<string, SocketClient> HandleRecMsg { get; set; }

        /// <summary>
        /// 客户端连接发送消息后回调
        /// </summary>
        public Action<byte[], SocketClient> HandleSendMsg { get; set; }

        /// <summary>
        /// 客户端连接关闭后回调
        /// </summary>
        public Action<SocketClient> HandleClientClose { get; set; }


        /// <summary>
        /// 启动时报错误
        /// </summary>
        public Action<Exception> StartException { get; set; }
        /// <summary>
        /// 异常处理程序
        /// </summary>
        public Action<Exception> HandleException { get; set; }

        #endregion
    }

}
using Coldairarrow.Util.Sockets;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MyClient : MonoBehaviour
{

    private SocketClient client;

    public string test = "hellow222";

    // Start is called before the first frame update
    void Start()
    {
        client = new SocketClient() ;
        client.StartClient();
        client.Send(test);
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}

5,测试结果

服务器:

客户端1:

客户端2:

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