unity调用windows系统窗口打开文件

项目中需要用到这个功能,选择MP4视频文件进行上传,在看了多个博主的帖之后,修改成自己所需要的,下面直接贴代码。

数据接收类:

using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential,CharSet = CharSet.Auto)]
public class OpenFileName
{
    public int structSize = 0;
    public IntPtr dlgOwner = IntPtr.Zero;
    public IntPtr instance = IntPtr.Zero;
    public String filter = null;
    public String customFilter = null;
    public int maxCustFilter = 0;
    public int filterIndex = 0;
    public String file = null;
    public int maxFile = 0;
    public String fileTitle = null;
    public int maxFileTitle = 0;
    public String initialDir = null;
    public String title = null;
    public int flags = 0;
    public short fileOffset = 0;
    public short fileExtension = 0;
    public String defExt = null;
    public IntPtr custData = IntPtr.Zero;
    public IntPtr hook = IntPtr.Zero;
    public String templateName = null;
    public IntPtr reservedPtr = IntPtr.Zero;
    public int reservedInt = 0;
    public int flagsEx = 0;
}

调用系统函数:

using System.Runtime.InteropServices;

public class LocalDialog
{
    //链接指定系统函数       打开文件对话框
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
    public static bool GetOFN([In, Out] OpenFileName ofn)
    {
        return GetOpenFileName(ofn);
    }

    //链接指定系统函数        另存为对话框
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
    public static bool GetSFN([In, Out] OpenFileName ofn)
    {
        return GetSaveFileName(ofn);
    }
}

unity调用:

using UnityEngine;
using System.Runtime.InteropServices;
using UnityEngine.UI;

public class ChangeFile : MonoBehaviour
{
    public Button OpenFile;
    private void Start()
    {
        OpenFile.onClick.AddListener(delegate () { OnOpenFile(); });
    }

    void OnOpenFile()
    {
        OpenFileName openFileName = new OpenFileName();
        openFileName.structSize = Marshal.SizeOf(openFileName);
        openFileName.filter = "MP4文件(*.mp4)\0*.mp4"; //xlsx
        openFileName.file = new string(new char[256]);
        openFileName.maxFile = openFileName.file.Length;
        openFileName.fileTitle = new string(new char[64]);
        openFileName.maxFileTitle = openFileName.fileTitle.Length;
        openFileName.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径
        openFileName.title = "文件选择";//窗口标题
        openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;

        if (LocalDialog.GetSaveFileName(openFileName))
        {
            Debug.Log("打开的文件路径:" + openFileName.file);
            Debug.Log("文件名:" + openFileName.fileTitle);
        }
    }
}

运行结果:

 

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