unity COC风格像素完美级的鼠标拖拽镜头

 public class PanCamera : BaseCameraMovement
    {
   
        private Plane xzPlane;
        public Ray ray;
        private bool inTouch = false;
        private bool dragged = false;
        private Vector3 mousePosPrev = Vector3.zero;
        private Vector3 mousePosStart = Vector3.zero;
        private Vector3 vPickStart = Vector3.zero;
        private Vector3 vPickOld = Vector3.zero;
        private Vector3 vCamRootPosOld = Vector3.zero;
        private float DragCheckMin = 0.1f;
        private Vector3 CameraPanDir = Vector3.zero;


        public override void Init(Camera cam, Transform tran)
        {
   
            base.Init(cam, tran);
            xzPlane = new Plane(new Vector3(0f, 1f, 0f), 0f);
        
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