原文地址 https://blog.csdn.net/Truck_Truck/article/details/78292390
// Serialization.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
// List<T>
[Serializable]
public class Serialization<T>
{
[SerializeField]
List<T> target;
public List<T> ToList() { return target; }
public Serialization(List<T> target)
{
this.target = target;
}
}
// Dictionary<TKey, TValue>
[Serializable]
public class Serialization<TKey, TValue> : ISerializationCallbackReceiver
{
[SerializeField]
List<TKey> keys;
[SerializeField]
List<TValue> values;
Dictionary<TKey, TValue> target;
public Dictionary<TKey, TValue> ToDictionary() { return target; }
public Serialization(Dictionary<TKey, TValue> target)
{
this.target = target;
}
public void OnBeforeSerialize()
{
keys = new List<TKey>(target.Keys);
values = new List<TValue>(target.Values);
}
public void OnAfterDeserialize()
{
var count = Math.Min(keys.Count, values.Count);
target = new Dictionary<TKey, TValue>(count);
for (var i = 0; i < count; ++i)
{
target.Add(keys[i], values[i]);
}
}
}
在这个思路的基础上封装了两个方法出来更方便使用
public class SerializeTools
{
public static string ListToJson<T>(List<T> l)
{
return JsonUtility.ToJson(new Serialization<T>(l));
}
public static List<T> ListFromJson<T>(string str)
{
return JsonUtility.FromJson<Serialization<T>>(str).ToList();
}
public static string DicToJson<TKey, TValue>(Dictionary<TKey, TValue> dic)
{
return JsonUtility.ToJson(new Serialization<TKey, TValue>(dic));
}
public static Dictionary<TKey, TValue> DicFromJson<TKey, TValue>(string str)
{
return JsonUtility.FromJson<Serialization<TKey, TValue>>(str).ToDictionary();
}
}