#include "stdafx.h"
#include <GL/glut.h>
#include <stdlib.h>
static GLdouble axix = 0.0,axiy = 0.0,z = 0.0;
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glLoadIdentity (); /* clear the matrix */
/* viewing transformation */
gluLookAt (axix, axiy, z, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0);
glScalef (1.0, 2.0, 1.0); /* modeling transformation */
glutWireCube (1.0);
glFlush ();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
// glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);
gluPerspective(60.0,(GLfloat) w/(GLfloat) h,1.5,20.0);
glMatrixMode (GL_MODELVIEW);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'd':
axix += 1.0;
glutPostRedisplay();
break;
case 'a':
axix -= 1.0;
glutPostRedisplay();
break;
case 'w':
z -= 1.0;
glutPostRedisplay();
break;
case 's':
z += 1.0;
glutPostRedisplay();
break;
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
opengl简单的视角变换
最新推荐文章于 2023-10-23 16:24:56 发布