之前用Unity做2D游戏需要用到敌人发射的子弹是弹幕状的,但想想直着发射没有什么意思,所以想把子弹做成旋转着发出的,这只是简化版的,如有错误请指正。
private float TimePassed = 0;
private float radius = 1.0f;
private float RotationSpeed = Mathf.PI * 2.0f;
private float MoveSpeed = 2.0f;
private float theta; //设置想要的方向
private Vector2 startPos, basePos, newPos;
void Start()
{
startPos = transform.position;
basePos = startPos;
newPos = new Vector2();
}
void Update()
{
TimePassed += Time.deltaTime;
basePos += new Vector2
(Mathf.Cos(theta) * MoveSpeed * Time.deltaTime,Mathf.Sin(theta) * MoveSpeed * Time.deltaTime);
newPos = basePos;
newPos.x += Mathf.Cos (TimePassed * RotationSpeed) * radius;
newPos.y += Mathf.Sin (TimePassed * RotationSpeed) * radius;
transform.position = newPos;
}
简单的笔记:
和以上无关
多项式阶时间关系:
O(logn) < O(n) < O(nlogn)< O(n²) < O(n³)
指数时间的关系:
O(n²) < O(n!) < O(n^n)
O(1) < O(n²) < O(2n)