#include <osg/BlendFunc>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osgAnimation/EaseMotion>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
class FadeCallback:public osg::NodeCallback
{
public:
FadeCallback()
{
_motion=new osgAnimation::InOutCubicMotion;
}
virtual void operator()(osg::Node* node,osg::NodeVisitor* nv)
{
osg::Geode* geode=dynamic_cast<osg::Geode*>(node);
if (geode)
{
osg::ShapeDrawable* shape=dynamic_cast<osg::ShapeDrawable*>(geode->getDrawable(0));
if (shape)
{
_motion->update(0.005);
float alpha=_motion->getValue();
if (alpha>1.0)
{
alpha=2.0-alpha;
}
shape->setColor(osg::Vec4(1.0,1.0,1.0,alpha));
}
}
traverse(node,nv);
}
protected:
osg::ref_ptr<osgAnimation::InOutCubicMotion> _motion;
};
int main()
{
osg::ref_ptr<osg::ShapeDrawable> shape=new osg::ShapeDrawable(new osg::Box(osg::Vec3(0.0,0.0,0.0),1.0));
shape->setColor(osg::Vec4(1.0,1.0,1.0,1.0));
shape->setSupportsDisplayList(false);
osg::ref_ptr<osg::Geode> geode=new osg::Geode;
geode->addDrawable(shape.get());
geode->setUpdateCallback(new FadeCallback);
geode->getOrCreateStateSet()->setAttributeAndModes(new osg::BlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
osgViewer::Viewer viewer;
viewer.setSceneData(geode.get());
return viewer.run();
}