贪吃蛇小游戏(python)

import pygame
import  sys
import random

SCREEN_X=600
SCREEN_Y=600

class Snake(object):
    def __init__(self):
        self.direction=pygame.K_RIGHT
        self.body = []
        for i in range(5):
            self.addnode()

    def addnode(self):
        left, top = (0, 0)
        if self.body:
            left, top = (self.body[0].left,self.body[0].top)
        node = pygame.Rect(left,top,25,25)
        if self.direction == pygame.K_RIGHT:
            node.left += 25
        elif self.direction == pygame.K_LEFT:
            node.left -= 25
        elif self.direction == pygame.K_UP:
            node.top -= 25
        elif self.direction == pygame.K_DOWN:
            node.top += 25
        self.body.insert(0,node)

    def delnode(self):
        self.body.pop()

    def isdead(self):
        if self.body[0].x not in range(SCREEN_X):
            return True
        if self.body[0].y not in range(SCREEN_Y):
            return True
        if self.body[0] in self.body[1:]:
            print('in body')
            return True
        return False

    def move(self):
        self.addnode()
        self.delnode()

    def changeddirection(self,curkey):
        LR = [pygame.K_LEFT,pygame.K_RIGHT]
        UD = [pygame.K_DOWN,pygame.K_UP]
        if curkey in LR+UD:
            if (curkey in LR) and (self.direction in LR):
                return
            if (curkey in UD) and (self.direction in UD):
                return
            self.direction = curkey

class Food(object):
    def __init__(self):
        self.rect = pygame.Rect(-25, 0, 25, 25)

    def remove(self):
        self.rect.x = -25

    def set(self):
        if self.rect.x == -25:
            allpos = []
            for pos in range(25,SCREEN_X-25,25):
                allpos.append(pos)
            self.rect.left = random.choice(allpos)
            self.rect.top = random.choice(allpos)
            print(self.rect)

def show_text(screen,pos,text,color,font_bold = False,font_size = 60,font_italic = False):
    cur_font=pygame.font.SysFont('宋体',font_size)
    cur_font.set_bold(font_bold)
    cur_font.set_italic(font_italic)
    text_fmt = cur_font.render(text,1,color)
    screen.blit(text_fmt,pos)

def main():
    pygame.init()
    screen_size = (SCREEN_X,SCREEN_Y)
    screen = pygame.display.set_mode(screen_size)
    pygame.display.set_caption('Snake')
    clock=pygame.time.Clock()
    scores=0
    isdead=False

    snake=Snake()
    food=Food()

    while True:
        for event in pygame.event.get():

            if event.type == pygame.QUIT:
                sys.exit()
            if event.type == pygame.KEYDOWN:
                #print(event)
                #pressed_keys = pygame.key.get_pressed()
                #if pressed_keys.count(1)>1:
                   # continue
                print(event.key)
                snake.changeddirection(event.key)
                if event.key == pygame.K_SPACE and isdead:
                    return main()
        screen.fill((255,255,255))
        if not isdead:
            scores +=1
            snake.move()
        for rect in snake.body:
            pygame.draw.rect(screen,(20,220,39),rect,0)
        isdead=snake.isdead()
        if isdead:
            show_text(screen,(100,200),'you dead!',(227,29,18),False,100)
            show_text(screen,(150,260),'press space to try again...',(0,0,22),False,30)

        if food.rect == snake.body[0]:
            scores +=50
            food.remove()
            snake.addnode()

        food.set()
        pygame.draw.rect(screen,(136,0,21),food.rect,0)
        show_text(screen,(50,500),'Scores:'+str(scores),(223,223,223))
        pygame.display.update()
        clock.tick(5)

if __name__ == "__main__":
    main()

 

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