List<Texture2D> textures=new List<Texture2D>();
List<UIAtlas.Sprite> sprits = new List<UIAtlas.Sprite> ();
for (int i=batch*batchQuantity; i<batchQuantity*(batch+1); ++i) {
if(i==itemGos.Count)
{
Logger.log("i = "+i+" itemGos = "+itemGos.Count);
break;
}
UIFriendItem fi=itemGos[i].GetComponent<UIFriendItem>();
string tempUrl=facebookGraphURL+"/"+fi.firendId+"/picture?access_token="+FacebookCenter.instance.GetAccessToken();
if(WebTextureCache.InstantiateGlobal().ImageCache.ContainsKey(tempUrl))
{
if(WebTextureCache.InstantiateGlobal().ImageCache[tempUrl].width==50)
{
textures.Add(WebTextureCache.InstantiateGlobal().ImageCache[tempUrl]);
UIAtlas.Sprite sp = new UIAtlas.Sprite ();
sp.name=fi.firendId;
sprits.Add(sp);
}
}
}
//
if(textures.Count>0)
{
textures.Add((Texture2D)Resources.Load("Others/photoFrame"));
UIAtlas.Sprite sp = new UIAtlas.Sprite ();
sp.name="photoFrame";
sprits.Add(sp);
///------------
Texture2D atlas = new Texture2D(2048, 2048);
Rect[] rects;
rects = atlas.PackTextures ((Texture2D[])textures.ToArray (),0,2048);
Logger.log("the length is + "+rects.Length);
if (rects.Length != sprits.Count) {
Logger.log("error!! length not match ");
}
for(int i=0; i<rects.Length ; ++i)
{
rects[i]=NGUIMath.ConvertToPixels(rects[i], atlas.width, atlas.height, true);
sprits[i].inner=rects[i];
sprits[i].outer=rects[i];
//Logger.log(rects[i]);
}
Material mat = new Material("atlasMat"+batch.ToString());
mat.shader= Shader.Find("Unlit/Transparent Colored");
if (mat.shader == null) {
Logger.logError("shader is null");
}
mat.mainTexture=atlas;
var gameobject = new GameObject ("atlasBatch"+batch.ToString());
UIAtlas newAtlas=gameobject.AddComponent<UIAtlas> ();
newAtlas.spriteList = sprits;
newAtlas.spriteMaterial = mat;
//newAtlas.coordinates = UIAtlas.Coordinates.TexCoords;
Logger.log("successfully build atlas for batch " +batch.ToString());
//Logger.log(newAtlas.spriteMaterial.ToString());
createdAtlas.Add (batch, newAtlas);
batchCompleted.Add (batch);
batchProcessing.Remove (batch);
}
else{
batchProcessing.Remove (batch);
Logger.log("picture download failed " +batch.ToString());
}
NGUI 制作动态图集
最新推荐文章于 2024-01-02 15:50:28 发布