利用Ogre自带的Plane类绘制平面
//1.定义平面对象
Plane plane;
//2.设置相关属性
plane.normal =Vector3(0,-1,1);//法向量
plane.d = 0;//与世界原点的距离
//3.创建Mesh
MeshManager::getSingleton().createPlane("平面的名字","所属的资源组", "平面对象",
"平面的宽","平面的高","宽的分割数","高的分割数"10,
"是否创建垂直于平面的法线","纹理坐标集的数目","纹理铺嵌行数","纹理铺嵌列数","沿长方向");
//4.创建平面实体
Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );