// 取出元素
SpawnPool shapesPool = PoolManager.Pools[this.poolName];
Transform tt = shapesPool.prefabs["UIImage"];
Transform inst = shapesPool.Spawn(tt);
// 回收元素
SpawnPool shapesPool = PoolManager.Pools[this.poolName];
shapesPool.Despawn(instance);
// 移除回收池
PoolManager.Pools.Destroy(pool.poolName);
PoolManager.Pools.DestroyAll();