Shader "Custom/Cg shader for RGB cube"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct vertexOutput
{
float4 pos:SV_POSITION;
float4 col:TEXCOORD0;
};
vertexOutput vert(float4 vertexPos:POSITION)
{
vertexOutput output;
output.pos = mul(UNITY_MATRIX_MVP,vertexPos);
float4 color = vertexPos + float4(0.5,0.5,0.5,0);
float x = color.x - 0.5;
float y = color.y * 2.0 - 1.0 ;
float z = color.z - 0.5;
float H = 180.0 + degrees(atan2(z,x));
float S = 2.0 * sqrt(x*x + z*z);
float V = (y + 1.0)/2.0;
float brightness = 0.21*color.r+0.72*color.g+0.07*color.b;
output.col = color * brightness;
return output;
}
float4 frag(vertexOutput input):COLOR
{
return input.col;
}
ENDCG
}
}
}
Cg shader for RGB cube
最新推荐文章于 2021-10-19 13:27:27 发布