排序
OrderBy :
要是用该方法排序,需要导入 using System.Linq; 才可以。
IComparer:
实行IComparer 进行排序。
//OrderByDescending倒序 //OrderBy 正序
不能改变原列表 返回一个新列表。写法如下:
List playerAges = playerAge.OrderBy(a => i).ToList();
playerAges : 排序后的新列表
playerAge: 需要排序的列表
a: 列表中的一个元素。
i:列表中的元素 或者 元素所带属性
.ToList(): 排序完成后,转换到什么类型。
复杂一点的写法还可以:
Dictionary UserDatas = UserData.OrderBy(v => v.Key).ToDictionary(o => o.Key, k => k.Value);
以上这个表示 按照dic 内元素的 Key 进行排序。
在复杂一点的写法还可以:
Dictionary UserDatas = UserData.OrderBy(i => i.Value.Sax).ThenBy(o => o.Value.Age).ThenBy(o=>o.Value.Name).ToDictionary(k => k.Key, v => v.Value);
以上这个表示 按照dic 内元素排序。 先按照 dic Value的Sax排序, 在按照 dic Value的Age排序,最后在按照 dic Value的Name排序
ThenBy: 表示 前一个排序不成 在 按照 这个所描述的条件 排序。
OrderBy 排序 代码demo 贴上:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.Script
{
class Sort
{
Dictionary playerData = new Dictionary();
public void StartDicSort()
{
playerData.Add(20,"feifei");
playerData.Add(19, "liming");
playerData.Add(14, "taotao");
playerData.Add(5, "nier");
playerData.Add(9, "dali");
playerData.Add(7, "dafei");
playerData.Add(12, "feida");
Dictionary playerDatas = playerData.OrderBy(v => v.Key).ToDictionary(o=>o.Key,v=>v.Value);
foreach(var pd in playerDatas)
{
Debug.Log(""+pd.Key+" || "+pd.Value);
}
}
List playerAge = new List();
public void StartListSort()
{
playerAge.Add(3);
playerAge.Add(10);
playerAge.Add(35);
playerAge.Add(13);
playerAge.Add(14);
playerAge.Add(5);
playerAge.Add(12);
playerAge.Add(21);
// CompareTo 前面一值跟后面一值比较 前者大返回1 前者小返回-1 相对返回0
//Debug.Log(a.CompareTo(b)+" --- ");
//排序 正序输出
//playerAge.Sort();
// list 不排序直接倒着输出
//playerAge.Reverse();
//OrderByDescending倒序 //OrderBy 正序 不能改变原列表 返回新列表
List playerAges = playerAge.OrderBy(i => i).ToList();
for (int i=-0;i< playerAges.Count;i++)
{
Debug.Log(""+ playerAges[i]);
}
}
Dictionary UserData = new Dictionary();
public void SortDic()
{
UserData.Add(2, new Players("lili", 14, "nv"));
UserData.Add(3, new Players("fengfeng", 4, "nan"));
UserData.Add(13, new Players("刘于雷", 7, "nan"));
UserData.Add(19, new Players("冯刚", 7, "nan"));
UserData.Add(4, new Players("chunchun", 24, "nan"));
UserData.Add(5, new Players("nannan", 13, "nv"));
UserData.Add(10, new Players("xiaobing", 9, "nan"));
UserData.Add(7, new Players("zhoakai", 22, "nan"));
UserData.Add(9, new Players("kangkang", 15, "nan"));
UserData.Add(1, new Players("张开勇", 4, "nv"));
UserData.Add(20, new Players("刘大力", 4, "nv"));
UserData.Add(11, new Players("liqiang", 30, "nan"));
UserData.Add(8, new Players("yangbin", 26, "nv"));
UserData.Add(12, new Players("guanfeng", 22, "nan"));
UserData.Add(6, new Players("xioali", 7, "nv"));
//UserData.OrderBy(v => v.Key).ToDictionary(o => o.Key, k => k.Value);
Dictionary UserDatas = UserData.OrderBy(i => i.Value.Sax).ThenBy(o => o.Value.Age).ThenBy(o=>o.Value.Name).ToDictionary(k => k.Key, v => v.Value);
foreach(var v in UserDatas)
{
Debug.Log("" + v.Key + " || " + v.Value.Name + " || " + v.Value.Age + " || " + v.Value.Sax);
}
}
}
class Players
{
string name;
int age;
string sax;
public Players(string name,int age,string sax)
{
this.name = name;
this.age = age;
this.sax = sax;
}
public string Name
{
set { this.name = value; }
get { return this.name; }
}
public int Age
{
set { this.age = value; }
get { return this.age; }
}
public string Sax
{
set { this.sax = value; }
get { return this.sax; }
}
}
}
IComparer :
IComparer coms = new ComparSorts();
UserList.Sort(coms);
需要先用一个类(class)实现IComparer ,然后在该类中实现排序算法,然后通过.Sort()进行排序。
实现 IComparer 排序 代码贴上 :
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.Script
{
class ComparSort
{
// (第一种方式)
ArrayList UserList = new ArrayList();
// (第二种方式)
//List UserList = new List();
public void TestCompar()
{
UserList.Add(new User("dada", 10,"nan"));
UserList.Add(new User("tian", 19,"nv"));
UserList.Add(new User("chuchun", 5, "nv"));
UserList.Add(new User("zhizhi", 5, "nan"));
UserList.Add(new User("feifjei", 9, "nv"));
UserList.Add(new User("chacha", 14, "nan"));
UserList.Add(new User("nanan", 26, "nv"));
UserList.Add(new User("tiantain", 26, "nv"));
UserList.Add(new User("mingming", 2, "nan"));
UserList.Add(new User("beibei", 3, "nan"));
// (第一种方式)
IComparer coms = new ComparSorts();
UserList.Sort(coms);
// (第二种方式)
foreach (User u in UserList)
{
Debug.Log(u.Name+" || " + u.Age+" || "+u.Sax);
}
}
}
class User
{
string name;
int age;
string sax;
public string Name
{
get { return this.name; }
set{ this.name = value; }
}
public int Age
{
get { return this.age; }
set { this.age = value; }
}
public string Sax
{
get { return this.sax; }
set { this.sax = value; }
}
public User(string name, int age,string sax)
{
this.name = name;
this.age = age;
this.sax = sax;
}
}
class ComparSorts : IComparer//IComparer 如果是List需要这么写
{
// (第二种方式) 需要填写具体类型 (后期可定义泛型提供)
public int Compare(User x, User y)
{
int flag;
User obj0 = (User)x;
User obj1 = (User)y;
//首先比较年龄,如果年龄相同,则比较名字
//首先按性别排 然后是年龄 名字
flag = obj0.Sax.CompareTo(obj1.Sax);
if (flag == 0)
{
flag = obj0.Age.CompareTo(obj1.Age);
if (flag == 0)
{
flag = obj0.Name.CompareTo(obj1.Name);
}
}
return flag;
}
// (第一种方式) 排序无需知道具体类型
public int Compare(object x, object y)
{
//throw new NotImplementedException();
int flag;
User obj0 = (User)x;
User obj1 = (User)y;
//首先比较年龄,如果年龄相同,则比较名字
//首先按性别排 然后是年龄 名字
flag = obj0.Sax.CompareTo(obj1.Sax);
if(flag == 0)
{
flag = obj0.Age.CompareTo(obj1.Age);
if (flag == 0)
{
flag = obj0.Name.CompareTo(obj1.Name);
}
}
return flag;
}
}
}