同样是学了别人教学视屏上的代码,但是在执行的时候发现在使用CCArray的时候,运行会报错。
然后我就翻了一下书,CCArray是2.x版本的,3.x是用__Array。
两者在创建时是有所不同的。
后来我就把里面用CCArray定义的都改成__Array来定义,就能正常运行。
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !LayerColor::initWithColor(ccc4(255,255,255,255)) )//红 绿 蓝 alpha(透明度)
{
return false;
}
#if 0
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
#endif
CCSize screenSize=CCDirector::sharedDirector()->getVisibleSize();//在导演类中获取屏幕高度
CCSprite* player=CCSprite::create("Player.png");
player->setPosition(ccp(0+20,screenSize.height/2));
this->addChild(player);
#if 0
CCMenuItemImage* item=CCMenuItemImage::create("button2.png",
"button2.png",
"button2.png",
this,
menu_selector(HelloWorld::responseFunc));
item->setPosition(ccp(30,30));
CCMenu* menu=CCMenu::create(item,NULL);
this->addChild(menu);
#endif
this->schedule(schedule_selector(HelloWorld::gameLogic),2);
this->schedule(schedule_selector(HelloWorld::update));
this->setTouchEnabled(true);
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
//_projs=new CCArray;
//_targets=new CCArray;
_projs=__Array::createWithCapacity(100);
_targets=__Array::createWithCapacity(100);
//在cocos2d.3x中创建Array需要用__Array,不应该用CCArrray不然会报错
_projs->retain();//需要保持内存
_targets->retain();
return true;
}
void HelloWorld::update(float delta)
{
__Array* targetToDelete=__Array::createWithCapacity(100);
__Array* projToDelete=__Array::createWithCapacity(100);
CCObject* itarget;
CCObject* iproj;
CCARRAY_FOREACH(_targets,itarget)
{
CCSprite* target=(CCSprite*)itarget;
CCRect targetzone=CCRectMake(target->getPositionX(),
target->getPositionY(),
target->getContentSize().width,
target->getContentSize().height);
CCARRAY_FOREACH(_projs,iproj)
{
CCSprite* proj=(CCSprite*)iproj;
CCRect projzone=CCRectMake(proj->getPositionX(),
proj->getPositionY(),
proj->getContentSize().width,
proj->getContentSize().height);
if(projzone.intersectsRect(targetzone))
{
projToDelete->addObject(iproj);
targetToDelete->addObject(itarget);
}
}
}
CCARRAY_FOREACH(projToDelete,iproj)
{
_projs->removeObject(iproj);
CCSprite* proj=(CCSprite*)iproj;
proj->removeFromParentAndCleanup(true);
}
CCARRAY_FOREACH(targetToDelete,itarget)
{
_targets->removeObject(itarget);
CCSprite* target=(CCSprite*)itarget;
target->removeFromParentAndCleanup(true);
}
//targetToDelete->release();
//projToDelete->release();
targetToDelete->removeAllObjects();
projToDelete->removeAllObjects();
}
HelloWorld::~HelloWorld()
{
/*
if(_projs!=NULL)
_projs->release();
if(_targets!=NULL)
_targets->release();
*/
_projs->removeAllObjects();
CC_SAFE_RELEASE_NULL(_projs);//先释放在赋予nullptr
_targets->removeAllObjects();
CC_SAFE_RELEASE_NULL(_targets);
}
bool HelloWorld::onTouchBegan(Touch *pTouches,CCEvent *pEvent)
{
//Touch* touch=(Touch*)pTouches->getLocation();
Vec2 location=pTouches->getLocation();
//Point locInView=touch->getLocationInView();
//Point loc=Director::sharedDirector()->convertToGL(locInView);
if(location.x<=20)
{
return 1;
}
CCSize screenSize=CCDirector::sharedDirector()->getVisibleSize();
CCSprite* proj=CCSprite::create("Projectile.png");
proj->setPosition(ccp(20,screenSize.height/2.0));
this->addChild(proj);
proj->setTag(2);
_projs->addObject(proj);
double dx=location.x-20;
double dy=location.y-screenSize.height/2.0;
double d=sqrt(dx*dx+dy*dy);
double D=sqrt(screenSize.width*screenSize.width+screenSize.height*screenSize.height);
double ratio=D/d;
double endx=ratio*dx+20;
double endy=ratio*dy+screenSize.height/2.0;
CCMoveTo* move=CCMoveTo::create(D/520,ccp(endx,endy));
CCCallFuncN* moveFinish=CCCallFuncN::create(this,callfuncN_selector(HelloWorld::myDefine));
CCSequence* actions=CCSequence::create(move,moveFinish,NULL);
proj->runAction(actions);
}
void HelloWorld::gameLogic(float dt)
{
this->createTarget();
}
void HelloWorld::createTarget()
{
CCSize screenSize=CCDirector::sharedDirector()->getVisibleSize();
CCSprite* target=CCSprite::create("Target.png");
int y=rand()%(int)screenSize.height;
target->setPosition(ccp(screenSize.width-20,y));
this->addChild(target);
target->setTag(1);
_targets->addObject(target);
CCMoveTo* move=CCMoveTo::create(2,ccp(0,y));
CCCallFuncN* disappear=CCCallFuncN::create(this,callfuncN_selector(HelloWorld::myDefine));
CCSequence* actions=CCSequence::create(move,disappear,NULL);
target->runAction(actions);
}
void HelloWorld::responseFunc(Ref* obj)
{
//CCLOG("menu item clicked");
CCMoveTo* move=CCMoveTo::create(2,ccp(0,40));
CCCallFuncN* disappear=CCCallFuncN::create(this,callfuncN_selector(HelloWorld::myDefine));
CCSequence* actions=CCSequence::create(move,disappear,NULL);
target->runAction(actions);
}
void HelloWorld::myDefine(Node* who)
{
//who->setPosition(ccp(10,10));
//who->setScale(2);
who->removeFromParentAndCleanup(true);
int tag=who->getTag();
if(tag==1)
{
_targets->removeObject(who);
}
else if(tag==2)
{
_projs->removeObject(who);
}
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}