大家好,小弟又来了,
接着上一篇的分享,下面我们先来绘制一个三角形
直接上代码了
using UnityEngine;
using System.Collections;
public class ski : MonoBehaviour {
private MeshFilter mesfilter;
void Start ()
{
//既然我们用到Mesh,那么首先我们就应该先获得到Mesh实例
//mesfilter = GetComponent<MeshFilter> ();
// Mesh mesh = mesfilter.mesh;
//三角形顶点坐标数组
Vector3[] vertices = new Vector3[3];
//三角形的顶点坐标
vertices[0] = new Vector3(0,0,0);
vertices[1] = new Vector3(0,1,0);
vertices[2] = new Vector3(1,0,0);
//三角形顶点数组ID
int[] triangles = new int[3];
triangles[0] = 0;
triangles[1] = 1;
triangles[2] = 2;
//走到这里的时候会重新为网络模型创建MeshFilter赋值的
// mesh.vertices = vertices;
// mesh.triangles = triangles;
}
// Update is called once per frame
void Update () {
}
}