随机生成不重复的几个数(Unity)

using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 随机数管理类
/// </summary>
public class RandomHelper
{
    /// <summary>
    /// 生成指定位数的随机码(数字)
    /// </summary>
    /// <param name="length">生成数字的长度</param>
    /// <param name="min"></param>
    /// <param name="max"></param>
    /// <returns></returns>
    public static string GenerateRandomCode(int length, int min, int max)
    {
        var result = new System.Text.StringBuilder();
        for (var i = 0; i < length; i++)
        {
            var random = new System.Random(System.Guid.NewGuid().GetHashCode());
            result.Append(random.Next(min, max));
        }
        return result.ToString();
    }


    /// <summary>
    /// 生成指定个数的不重复随机数列表
    /// </summary>
    /// <param name="length">列表的长度[不得大于min和max之间随机数的总个数]</param>
    /// <param name="min"></param>
    /// <param name="max"></param>
    /// <returns></returns>
    public static List<int> GenerateRandomList(int length, int min, int max)
    {
        List<int> randomList = new List<int>();
        if (length <= (max - min)) 
        {
            for (var i = 0; i < length; i++)
            {
                int random = Random.Range(min, max);
                if (randomList.Contains(random))
                {
                    i--;
                    continue;
                }
                else
                {
                    randomList.Add(random);
                }
            }
        }
        return randomList;
    }

    /// <summary>
    /// 索引法随机
    /// </summary>
    /// <param name="minValue"></param>
    /// <param name="maxValue"></param>
    /// <returns></returns>
    public static int[] GetIndexRandomNum(int minValue, int maxValue)
    {
        System.Random random = new System.Random();
        int sum = Mathf.Abs(maxValue - minValue);//计算数组范围
        int site = sum;//设置索引范围
        int[] index = new int[sum];
        int[] result = new int[sum];
        int temp = 0;

        for (int i = minValue; i < maxValue; i++)
        {
            index[temp] = i;
            temp++;
        }

        for (int i = 0; i < sum; i++)
        {
            int id = random.Next(0, site - 1);
            result[i] = index[id];
            index[id] = index[site - 1];//因id随机到的数已经获取到了,用最后的一个数来替换它
            site--;//缩小索引范围
        }
        return result;
    }


    public static int[] GetRandomArray(int count, int randomNum)
    {
        if (randomNum > count) return null;

        List<int> vessel = new List<int>();
        List<int> outArr = new List<int>();
        for (int i = 0; i < count; i++)
        {
            vessel.Add(i);
        }

        for (int i = 0; i < randomNum; i++)
        {
            var index = Random.Range(0, vessel.Count);
            outArr.Add(vessel[index]);

            vessel.RemoveAt(index);
        }

        return outArr.ToArray();
    }

}

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
Unity中实现不重复随机的方法有多种。一种方法是使用HashSet来存储随机数,直到HashSet的大小达到所需的量为止。可以借用System.Random类生成随机数,并使用HashSet的Add方法来确保不重复。以下是一个示例代码: ```csharp HashSet<int> nums = new HashSet<int>(); System.Random r = new System.Random(); while (nums.Count != 5) { nums.Add(r.Next(0, 5)); } foreach (var item in nums) { Debug.Log(item); } ``` 另一种方法是使用一个总组和一个输出组,通过交换元素的方式来实现不重复随机。首先,将总组填充为连续的字序列。然后,从总组中随机选择一个,并将其与总组的最后一个交换位置。每次选择一个后,将总组的范围缩小一个,以确保不会重复选择。以下是一个示例代码: ```csharp public int\[\] GetRandomSequence(int total, int n) { int\[\] sequence = new int\[total\]; int\[\] output = new int\[n\]; for (int i = 0; i < total; i++) { sequence\[i\] = i; } int end = total - 1; for (int i = 0; i < n; i++) { int num = UnityEngine.Random.Range(0, end + 1); output\[i\] = sequence\[num\]; sequence\[num\] = sequence\[end\]; end--; } return output; } ``` 还可以使用MathMode类中的GetNoRepeatRandomInList方法来从一个列表中取出不重复随机数。该方法使用UnityEngine.Random.Range生成随机索引,并从列表中移除已选择的元素。以下是一个示例代码: ```csharp public static T GetNoRepeatRandomInList<T>(ref List<T> list) { int index = UnityEngine.Random.Range(0, list.Count); T result = list\[index\]; list.RemoveAt(index); return result; } ``` 以上是Unity中实现不重复随机的几种方法。您可以根据具体需求选择适合的方法来生成不重复随机数。 #### 引用[.reference_title] - *1* [Unity实现不重复随机数](https://blog.csdn.net/alone_ws/article/details/86588846)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] - *2* [Unity C# 基础复习19——HashSet(P384)获取不重复随机数](https://blog.csdn.net/weixin_46711336/article/details/124512755)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] - *3* [Unity 生成不重复随机数](https://blog.csdn.net/qq_36848370/article/details/105816424)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值