using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
public GameObject ui;
public GameObject LIGHT;
void OnTriggerEnter()
{
Debug.Log(“enter”);
}
void OnTriggerStay()
{
Debug.Log("stay");
ui.SetActive(true);
LIGHT.SetActive(true);
}
void OnTriggerExit()
{
Debug.Log("exit");
ui.SetActive(false);
LIGHT.SetActive(false);
}
}