private Transform _scoreDataParent;
void Awake()
{
_scoreDataParent = GameObject.Find("/Canvas/ScoreRankList").transform;
}
void InstantiateGo()
{
for (int i = 0; i < _scoreDataList.Count; i++)
{
_scoreItem = Instantiate(Resources.Load(“ScoreData”)) as GameObject;
_scoreItem .gameObject.SetActive(true);
_scoreItem .transform.SetParent(_scoreDataParent, false);
}
}