
DirectX
含影
高交互性3D内容生产/协作,
跨平台3D引擎,
跨平台渲染引擎,
高性能计算
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像素抖动(Pixel Dithering) 的Shader实现
莫列波纹(Moiré pattern)与Banding有时候会会对图像画面造成显示问题。在实时渲染中,用Shader实现的Dithering能缓解这类问题。这里给出HLSL, GLSL, WGSL这些环境的Dithering Shader实现。原创 2023-12-28 06:57:28 · 821 阅读 · 0 评论 -
DirectX clip space and Opengl clip space
OpenGL’s clip space extends from −1.0 to 1.0 in all three axes with the z-axis pointing out of the screen.DirectX’s z-axis points into the screen, and the near plane is mapped to z=0.0 rather than z=...原创 2019-03-15 15:32:08 · 522 阅读 · 2 评论