交互部件
VTK的交互除了提供各种交互样式,还提供了功能更为强大的,可以“看得见”的交互部件,即Widget。VTK的Widget类主要包括vtk3DWidget和vtkAbstractWidget两个父类,它们都派生自vtkInteractorObserver。其中vtk3DWidget主要在三维渲染场景中生成一个可以用于控制数据的可视化实体,比如点、曲线、平面、球体等;后者是VTK里实现“交互/表达实体(Interaction/Representation)”设计的所有Widget的基类。
vtkAbstractWidget作为基类,只定义一些公共的API以及实现了“交互/表达实体”分离的设计机制,其中,把从vtkRenderWindowInteractor路由过来的信息交给vtkAbstractWidget的“交互”部分处理,而Widget的“表达实体”则对应一个vtkPro对象(或者是vtkWidgetRepresenttation的子类)。
此外,vtkAbstractWidget类提供了访问vtkWidgetEventTranslator对象的函数,即GetEventTranslator(),该对象的作用可以将VTK事件映射为Widget事件(定义于vtkWidgetEvent.h文件中),通过vtkWidgetEventTranslator类,用户可以定制符合自己使用习惯的控制Widget的事件绑定。利用类vtkWidgetCallbackMapper将相应的Widget事件与各个受保护的静态操作函数关联起来。
vtkWidgetEventTranslator* eventTranslator = widget->GetEventTranslator();
eventTranslator->SetTranslation(vtkCommand::RightButtonPressEvent, vtkWidgetEvent::Select);
eventTranslator->SetTranslation(vtkCommand::RightButtonReleaseEvent, vtkWidgetEvent::EndSelect);
创建Widget交互步骤
Widget的创建以及使用基本都是类似的,一般步骤如下。
- 实例化Widget
- 指定渲染窗口交互器。Widget可以通过它监听用户事件。
- 必要时使用观察者/命令模式创建回调函数。
- 创建合适的几何表达实体,并用SetRepresentation()函数把它与Widget关联起来,或者使用Widget默认的几何表达实体。
- 最后必须激活Widget,使其在渲染场景中显示。
示例说明
CMakeLists.txt文件代码如下:
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(WidgetExample)
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
ADD_EXECUTABLE(WidgetExample WidgetExample.cpp)
TARGET_LINK_LIBRARIES(WidgetExample ${VTK_LIBRARIES})
VTKDataExample .cpp文件代码如下:
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkImageData.h>
#include <vtkCoordinate.h>
#include <vtkSphereSource.h>
#include <vtkButtonWidget.h>
#include <vtkTexturedButtonRepresentation2D.h>
static void CreateImage(vtkSmartPointer<vtkImageData> image,
unsigned char *color1,
unsigned char *color2);
int main(int, char *[])
{
// Create two images for texture
vtkSmartPointer<vtkImageData> image1 =
vtkSmartPointer<vtkImageData>::New();
vtkSmartPointer<vtkImageData> image2 =
vtkSmartPointer<vtkImageData>::New();
unsigned char banana[3] = { 227, 207, 87 };
unsigned char tomato[3] = { 255, 99, 71 };
CreateImage(image1, banana, tomato);
CreateImage(image2, tomato, banana);
// Create some geometry
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget and its representation
vtkSmartPointer<vtkTexturedButtonRepresentation2D> buttonRepresentation =
vtkSmartPointer<vtkTexturedButtonRepresentation2D>::New();
buttonRepresentation->SetNumberOfStates(2);
buttonRepresentation->SetButtonTexture(0, image1);
buttonRepresentation->SetButtonTexture(1, image2);
vtkSmartPointer<vtkButtonWidget> buttonWidget =
vtkSmartPointer<vtkButtonWidget>::New();
buttonWidget->SetInteractor(renderWindowInteractor);
buttonWidget->SetRepresentation(buttonRepresentation);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(.1, .2, .5);
renderWindow->SetSize(640, 480);
renderWindow->Render();
// Place the widget. Must be done after a render so that the
// viewport is defined.
// Here the widget placement is in normalized display coordinates
vtkSmartPointer<vtkCoordinate> upperRight =
vtkSmartPointer<vtkCoordinate>::New();
upperRight->SetCoordinateSystemToNormalizedDisplay();
upperRight->SetValue(1.0, 1.0);
double bds[6];
double sz = 50.0;
bds[0] = upperRight->GetComputedDisplayValue(renderer)[0] - sz;
bds[1] = bds[0] + sz;
bds[2] = upperRight->GetComputedDisplayValue(renderer)[1] - sz;
bds[3] = bds[2] + sz;
bds[4] = bds[5] = 0.0;
// Scale to 1, default is .5
buttonRepresentation->SetPlaceFactor(1);
buttonRepresentation->PlaceWidget(bds);
buttonWidget->On();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void CreateImage(vtkSmartPointer<vtkImageData> image,
unsigned char* color1,
unsigned char* color2)
{
// Specify the size of the image data
image->SetDimensions(10, 10, 1);
#if VTK_MAJOR_VERSION <= 5
image->SetNumberOfScalarComponents(3);
image->SetScalarTypeToUnsignedChar();
#else
image->AllocateScalars(VTK_UNSIGNED_CHAR, 3);
#endif
int* dims = image->GetDimensions();
// Fill the image with
for (int y = 0; y < dims[1]; y++)
{
for (int x = 0; x < dims[0]; x++)
{
unsigned char* pixel =
static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
if (x < 5)
{
pixel[0] = color1[0];
pixel[1] = color1[1];
pixel[2] = color1[2];
}
else
{
pixel[0] = color2[0];
pixel[1] = color2[1];
pixel[2] = color2[2];
}
}
}
}