把以下代码绑定到摄像机
using UnityEngine;
using System.Collections;
public class FollowTarget : MonoBehaviour {
public Transform playerTransform; //把运动物体拖放到此处
private Vector3 offset;
// Use this for initialization
void Start () {
offset = transform.position - playerTransform.position; //计算初始物体与相机的偏移距离
}
// Update is called once per frame
void Update () {
transform.position = playerTransform.position + offset; //运动物体当前位置 加上 原始偏移
}
}