Quaternion rotate = Quaternion.LookRotation(目标.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * 旋转速度);
转载于:https://www.cnblogs.com/wowanyasuo/p/5976918.html
Quaternion rotate = Quaternion.LookRotation(目标.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * 旋转速度);
转载于:https://www.cnblogs.com/wowanyasuo/p/5976918.html