spBone* bone=skeletonAnimationNode->findBone("boneName");
CCPoint boneWorldPos=ccp(bone->worldX,bone->worldY);
spBone* bone=skeletonAnimationNode->findBone("boneName");
CCPoint boneWorldPos=ccp(bone->worldX,bone->worldY);
转载于:https://www.cnblogs.com/wantnon/p/4607395.html