在unity3d中用Find可以直接查找组件
例子一:
该脚本时绑在main Camera上的,"/Scene/player"这是在Hierarchy目录下直接找寻Scene
if
(Physics.Raycast (ray.origin, ray.direction, hit,
10
)) {
if (hit.transform.name == " player " ){
var player = transform.Find( " /Scene/player " );
print (player.position);
}
if (hit.transform.name == " player " ){
var player = transform.Find( " /Scene/player " );
print (player.position);
}
例子二:
该脚本时绑在main Camera上的,"Scene/player"这是在main Camera目录下直接找寻Scene
if
(Physics.Raycast (ray.origin, ray.direction, hit,
10
)) {
if (hit.transform.name == " player " ){
var player = transform.Find( " Scene/player " );
print (player.position);
}
if (hit.transform.name == " player " ){
var player = transform.Find( " Scene/player " );
print (player.position);
}