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1、定义设置哪些参数
UCLASS(config=Engine, globaluserconfig) class ADVMOD_API UGlobalSettings : public UObject { GENERATED_BODY() public: UGlobalSettings(); const FString& GetPythonExePath() const { return PythonExePath.FilePath; } private: UPROPERTY(config, EditAnywhere, Category = "Path", meta = (DisplayName = "Python exe path")) FFilePath PythonExePath; UPROPERTY(config, EditAnywhere, Category = "Path", meta = (DisplayName = "Python64")) bool x64; };
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2、模块启动时,注册
void FAdvModModule::StartupModule() { 项目设置 / RegisterSettings(); } void FAdvModModule::RegisterSettings() { ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"); if (!SettingsModule) return; SettingsModule->RegisterSettings("Project", "Plugins", "AdvGlobalSettings", FText::FromString("Adv"), FText::FromString("Configure the Adv plugin."), GetMutableDefault<UGlobalSettings>()); }
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卸载
void FAdvModModule::ShutdownModule() { UnregisterSettings(); } void FAdvModModule::UnregisterSettings() { ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"); if (!SettingsModule) return; SettingsModule->UnregisterSettings("Project", "Plugins", "AdvGlobalSettings"); }
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3、使用
GetDefault<UGlobalSettings>()->GetPythonExePath();
UE5 项目设置
最新推荐文章于 2024-03-16 12:51:00 发布