转载于Unity3d圣典里面,具体哪位大侠写的我忘咯。
using UnityEngine;
using System.Collections;
public class CameraTest : MonoBehaviour {
public string deviceName;
WebCamTexture tex;
// Use this for initialization
IEnumerator Start()
{
//获取授权
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
if (Application.HasUserAuthorization(UserAuthorization.WebCam))
{
WebCamDevice[] devices = WebCamTexture.devices;
deviceName = devices[0].name;
tex = new WebCamTexture(deviceName, 400, 300, 12);
renderer.material.mainTexture = tex;
tex.Play();
}
else
{
}
}
}
绑定在一个带有Render组件的物体上就行了。