大规模语言模型(Large-scale Language Model)

大规模语言模型(Large-scale Language Model)是一类使用大量数据和参数进行训练的语言模型,旨在模拟和理解人类语言的特征和规律。这些模型通常基于深度学习技术,如神经网络和变换器(Transformer)架构。

在大规模语言模型中,训练数据通常包括大量的文本语料,例如互联网上的网页、维基百科、新闻文章等。这些模型通过对这些数据进行大规模的监督或无监督学习,学习到语言的统计规律、语义信息和上下文关系。

大规模语言模型的训练过程需要大量的计算资源和时间,因为它们通常具有数十亿甚至数千亿的参数。这样的规模使得模型能够更好地捕捉语言的复杂性和多样性。

通过训练大规模语言模型,可以实现多种自然语言处理任务,包括:

语言生成:模型可以生成自然流畅的文本,如文章、对话、诗歌等。
机器翻译:模型可以将一种语言翻译成另一种语言,实现自动的语言翻译。
问答系统:模型可以理解问题并给出准确的回答,如智能助理、搜索引擎等。
情感分析:模型可以判断文本的情感倾向,如正面、负面或中性。
文本摘要:模型可以从长篇文本中提取关键信息,生成简洁的摘要。
大规模语言模型的发展已经取得了重大的突破,并在很多领域展示了强大的能力。然而,这些模型也面临一些挑战和问题,如数据偏差、模型可解释性、计算资源需求等,需要在实际应用中加以考虑和解决。

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Contents Preface xi Acknowledgments xvii 1 Introduction 1 1.1 What is Software Architecture 1 1.1.1 What software architecture is not 4 1.1.2 Attributes of software architecture 5 1.1.3 Definitions of other key architecture-related terms 7 1.1.4 Other types of architectures 8 1.2 Why Architect? 10 1.3 Architectural Viewpoint Summary 12 1.4 Other Software Architecture Approaches 16 1.4.1 The 4+1 Views 16 1.4.2 RM-ODP viewpoints 17 1.4.3 Bass architectural structures 1.4.4 Hofmeister software architecture views 1.5 Recommended Reading 2 RolesoftheSoftwareArchitect 21 2.1 Relationship to other key roles in development organization 25 Role: project management 25 Role: development team managers 25 Role: system architect/chief engineer 26 Role: chief software engineer 26 Role: hardware architect 27 Role: network architect 27 19 19 19 Role: technical leads of each release 28 Role: data architect 28 Role: systems engineering leads 28 Role: software systems engineering lead 29 2.2 Skills and Background for the Architect 29 2.3 Injecting Architecture Experience 31 2.4 Structuring the Architecture Team 32 2.5 Traps and Pitfalls Associated with the Role of Software Architect 33 2.5.1 Clear definition of leadership 34 2.5.2 Reporting structure for the software architect 34 2.5.3 Geographical location of software architect and technical leads 35 2.5.4 Architecture team size and composition 36 2.5.5 Software architect lifecycle participation 36 2.6 Recommended Reading 37 3 SoftwareArchitectureandtheDevelopment Process 39 3.1 Overview of Iterative Development 39 3.1.1 Overall process phases 40 3.1.2 Lifecycle stages 41 3.1.3 Architecture and agile processes 43 3.1.4 Start early, refine constantly 47 3.2 Requirements Management 48 3.2.1 Use cases and requirements engineering 48 3.2.2 Additional requirements that impact architecture 49 3.2.3 Requirements tracing 49 3.3 Management of the Technology Roadmap 50 3.3.1 External software products 50 3.3.2 Software technology management traps and pitfalls 53 3.3.3 Organizational technology roadmap 54 3.4 Effective Technical Meetings 55 3.4.1 Informal technical meetings 55 3.4.2 Peer reviews and inspections 56 3.4.3 Design reviews 57 3.4.4 Design communication meetings 57 3.4.5 Management meetings 57 3.4.6 Vendor presentations 58 3.4.7 Distributed technical meetings 58 3.5 Traps and Pitfalls of the Software Architecture Process Activities 59 The out-of-touch architect 59 Analysis paralysis 60 Design for reuse 60 Use cases 60 Schedule 60 3.6 Computer-Aided Software Engineering (CASE) Tools 61 3.7 Recommended Reading 62 vi Contents 4 ExampleSystemOverview 63 4.1 System Overview 64 4.2 Overview of System Interfaces 64 4.3 Constraints 67 4.4 Major Operational Requirements and Software Requirements 67 5 UMLQuickTour 69 5.1 UML Diagram Summary 69 5.2 General Diagramming Conventions 72 5.2.1 General UML features: stereotypes, tagged values, multi-instance 73 5.2.2 View labels 74 5.3 The Diagrams 75 5.3.1 Component instance diagrams 75 5.3.2 Class and subsystem diagrams 76 5.3.3 Interaction (sequence and collaboration) diagrams 77 5.3.4 Deployment diagrams 79 5.3.5 Statechart diagrams 80 5.3.6 Activity diagrams 81 5.4 Managing Complexity 81 5.4.1 Use Case focused modeling 82 5.4.2 Element focused modeling 82 5.4.3 Level of detail 83 5.4.4 Controlling the number of models 83 5.4.5 Use Supplemental Textural Information 85 5.5 Recommended Reading 85 6 SystemContext andDomainAnalysis 87 6.1 Conceptual Diagrams 87 6.2 Context Viewpoint 89 6.3 Domain Analysis Techniques 94 6.3.1 A formal analysis technique 95 6.3.2 Other techniques for finding domain entities 98 6.3.3 Analysis shortcuts 100 6.4 Analysis Viewpoints 101 6.4.1 Analysis Interaction Viewpoint 101 6.4.2 Analysis Focused Viewpoint 103 6.4.3 Analysis Overall Viewpoint 105 6.4.4 Candidate subsystem identification 107 6.5 Recommended Reading 108 7 Component DesignandModeling 111 7.1 Overview 111 7.1.1 Component-based development 111 7.1.2 Terminology 112 7.1.3 Communication and interfaces 115 7.1.4 Finding components 115 7.1.5 Qualities of component design 116 Contents vii 7.2 Component Viewpoint 116 7.2.1 Component communication 117 7.2.2 Component interfaces 118 7.2.3 Message-based component modeling 121 7.2.4 Combining interfaces and messaging 124 7.2.5 Comparison of interfaces and messaging 127 7.2.6 Mechanism and performance annotations 128 7.3 Component Interaction Viewpoint 131 7.3.1 Component to Component Interactions 131 7.4 Component State Modeling 133 7.5 Modeling Highly Configurable Component Architectures 137 7.6 Recommended Reading 137 8 SubsystemDesign 139 8.1 Terminology 139 8.2 Modeling Subsystems, Interfaces, and Layers 141 8.2.1 Subsystem Interface Dependency Viewpoint 141 8.2.2 Enhancing the Subsystem Dependency Views with layers 8.2.3 Top-level Dependencies 144 8.2.4 The Layered Subsystem Viewpoint 146 8.3 Mapping Subsystems and Layers to Implementation 151 8.3.1 Subsystems, layers, and build trees 151 8.3.2 Subsystems and components 8.4 Recommended Reading 154 9 TransactionandDataDesign 155 9.1 Logical Data Architecture 155 9.1.1 Logical data model stability 157 9.1.2 Effects of the stable logical data model 158 9.2 Logical Data Viewpoint 159 9.2.1 Logical Data View example 160 9.2.2 Logical Data View for messaging 9.3 Data Model Design – Other Considerations 9.3.1 Data models and layers 164 9.3.2 Data models and reflection 165 9.3.3 Mapping objects to relational database 166 9.4 Transaction Design 169 9.4.1 Transaction concepts 170 9.4.2 Modeling transaction dynamics 171 9.4.3 Transactions and interface design 173 9.5 Recommended Reading 174 10ProcessandDeployment Design 177 10.1 Physical Data Viewpoint 178 10.1.1 Modeling other storage attributes 179 10.1.2 Detailed physical storage modeling 181 10.2 Process Viewpoint 183 viii Contents 16 153 3 16 143 3 TEAMFLY Team-Fly ? 10.2.1 Processes and components 186 10.2.2 Process and component management 186 10.2.3 Process State Viewpoint 189 10.3 Deployment Viewpoint 193 10.3.1 Scalable node design 194 10.3.2 Backup/archive design 199 10.4 Recommended Reading 199 11ArchitectureTechniques 201 11.1 Architecture Development Techniques 201 11.1.1 Commonality and variability analysis 202 11.1.2 Design for change 203 11.1.3 Generative programming techniques 204 11.1.4 Building a skeleton system 205 11.1.5 Prototyping 206 11.1.6 Interface development – Design by Contract 206 11.1.7 Architectural description languages 208 11.1.8 Architecture evaluation 208 11.2 Software Partitioning Strategies – Separation of Concerns 208 11.2.1 Functional decomposition 209 11.2.2 Isolate donfiguration data 210 11.2.3 Isolate hardware-specific components 210 11.2.4 Isolate time-critical components 211 11.2.5 Separate domain implementation model from human interface 211 11.2.6 Separate domain implementation model from implementation technology 211 11.2.7 Separate main function from monitoring 212 11.2.8 Separate fault recovery processing 212 11.2.9 Adaptation of external interfaces 213 11.3 Software Changeability and Dependency Management 213 11.3.1 The stable dependencies principle (SDP) 214 11.3.2 Acyclic dependencies principle 215 11.3.3 Interface Separation Principle 216 11.4 Using Architectural Patterns 216 11.5 Integration Strategies 218 11.5.1 Data-only integration 219 11.5.2 Executable integration 220 11.6 Establishing Architecture to Support Development 221 11.6.1 Configuration and change management 221 11.6.2 Build management 222 11.6.3 Continuous integration 222 11.6.4 Anticipate multi-language development 223 11.6.5 Anticipate tactical development (scripting) 224 11.7 Recommended Reading 225 12ApplyingtheViewpoints 227 12.1 Bottom-Up Architecture Development 227 12.2 Top-Down Architecture Development 229 Contents ix 12.3 Message Protocol and Interface Development 231 12.4 Reengineering Existing Systems 233 12.5 Documenting the Architecture 233 12.6 Conclusions 235 12.6.1 Becoming an architect 235 12.6.2 State of the Practice 237 12.6.3 Looking forward 238 12.6.4 Final thoughts 240 12.7 Recommended Reading 241 Appendix:SummaryofArchitectural Viewpoints 243 Bibliography 251 Index 257

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