UClass* blue_cat = StaticLoadClass(AActor::StaticClass(), nullptr, TEXT("/Game/hello_Blueprint.hello_Blueprint_C"));
if (blue_cat)
{
AActor* pp = GetWorld()->SpawnActor<AActor>(blue_cat);
}
else
{
UE_LOG(LogTemp, Warning, TEXT("no cat"));
}
路径最后一定要加"_C",否则路径会出错
加载的蓝图类,是该蓝图当时创建时的基类,根据自己的当时的创建所决定