在update里面运行
float step = speed * Time.deltaTime;
//物体朝向木一个点移动
gameObject.transform.localPosition = Vector3.MoveTowards(gameObject.transform.localPosition, new Vector3(149.898f, -59.903f, 13.9f), step);
在update里面运行
float step = speed * Time.deltaTime;
//物体朝向木一个点移动
gameObject.transform.localPosition = Vector3.MoveTowards(gameObject.transform.localPosition, new Vector3(149.898f, -59.903f, 13.9f), step);