For 2D game, default camera(orthographic) size is 5 and I am trying to figure out what it should be to get original views of images. What should it be? Because 5 shows the images very smaller than original size.
解决方案
First scale the cameras transform to 2/screenHeight, so if you have 1920x1080 screen it should be 2/1080
Then set your cameras orographic size to 1
Then on the sprite, set the "pixels to units" to the height of the image size, so if you have a image of size 128x128 the pixels to units should be 128
Now if you place your sprite as a child to your camera, the scale of the object will be in pixels. so if you want a sprite of size 128x128 to be 128x128 on a 1080 screen just set the scale of the transform to 128,128,0
The bonus