unity正交相机宽度_Unity3D校正相机的正交大小

在2D游戏中,为使图像显示原始大小,需要调整相机的正交尺寸。解决方案包括:将相机变换缩放为2/屏幕高度,设置相机正交大小为1,以及设置精灵的“像素到单位”为图像的高度。这样,当精灵作为相机的子对象时,其规模将以像素为单位,确保在不同分辨率(相同纵横比)下,图像保持相对大小一致。
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For 2D game, default camera(orthographic) size is 5 and I am trying to figure out what it should be to get original views of images. What should it be? Because 5 shows the images very smaller than original size.

解决方案

First scale the cameras transform to 2/screenHeight, so if you have 1920x1080 screen it should be 2/1080

Then set your cameras orographic size to 1

Then on the sprite, set the "pixels to units" to the height of the image size, so if you have a image of size 128x128 the pixels to units should be 128

Now if you place your sprite as a child to your camera, the scale of the object will be in pixels. so if you want a sprite of size 128x128 to be 128x128 on a 1080 screen just set the scale of the transform to 128,128,0

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