创建AssetBundle
1、创建prefeb
2、编写C#脚本AssetBuilder.cs
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class AssetBuilder : MonoBehaviour
{
[MenuItem("Assets/Get AssetBundle names")]
static void GetAssetBundleNames()
{
var names = AssetDatabase.GetAllAssetBundleNames();
foreach(var name in names)
{
Debug.Log("AssetBundle" + name);
}
}
[MenuItem("Assets/Build Asset Bundles")]
static void BuildAssets()
{
BuildPipeline.BuildAssetBundles