在怪物脚本中定义怪物血量、公布血条,写一个伤害接口(传入伤害)
//怪物血量
private totalHp:number = 1000;
private hp:number = 1000;
Damage(damage:number){
this.hp -= damage;
//血量为0
if(this.hp<=0){
//销毁怪物,移除怪物脚本
this.remove();
}
}
在怪物脚本中定义怪物血量、公布血条,写一个伤害接口(传入伤害)
//怪物血量
private totalHp:number = 1000;
private hp:number = 1000;
Damage(damage:number){
this.hp -= damage;
//血量为0
if(this.hp<=0){
//销毁怪物,移除怪物脚本
this.remove();
}
}