GetAxis 与 GetAxisRaw 对人物跳跃的手感影响
问题:这两个方法在人物移动、跳跃的时候,究竟有什么区别
一、方法介绍以及水平移动区别
(1)GetAxis()
官方文档:Returns the value of the virtual axis identified by axisName.
The value will be in the range -1…1 for keyboard and joystick input. If the axis is setup to be delta mouse movement, the mouse delta is multiplied by the axis sensitivity and the range is not -1…1.
This is frame-rate independent; you do not need to be concerned about varying frame-rates when using this value.
不受帧率影响的固定增量输入,测试一下:
FixedUpdate() 里:
一直按键盘往右移动的按键 ,其输入值为: 0.09848849,0.148