//控制视野缩放的速率
public float view_value;
void Update(){
//放大、缩小
if (Input.GetKey(KeyCode.A))
{
this.gameObject.transform.Translate(new Vector3(0, 0, Time.deltaTime * view_value));
}
if (Input.GetKey(KeyCode.D))
{
this.gameObject.transform.Translate(new Vector3(0, 0, Time.deltaTime * -view_value));
}
}