UGUI适配不同通用物品大小

 /// <summary>
    /// 设置通用Item大小
    /// </summary>
    /// <param name="imgIcon"></param>
    /// <param name="imgQua"></param>
    public static void SetCommonItemSize(Image imgIcon, Image imgQua,float scale = 1)
    {
        if (imgIcon == null || imgQua == null) return;

        float iconSize = 90f * scale;
        float quaSize = 105f * scale;

        var iconrect = imgIcon.GetComponent<RectTransform>();
        if (iconrect.anchorMin.x == iconrect.anchorMax.x && iconrect.anchorMin.y == iconrect.anchorMax.y)
        {
            iconrect.sizeDelta = Vector2.one * iconSize;
        }
        else
        {
            //适配满铺的处理
            Vector2 size = iconrect.rect.size;
            size.x -= iconrect.offsetMax.y;
            size.x += iconrect.offsetMin.y;
            size.y -= iconrect.offsetMax.x;
            size.y += iconrect.offsetMin.x;
            //算出实际长宽
            //LogTool.EditorError($"iconSize = {iconSize},size = {size},iconrect.rect.size = {iconrect.rect.size}");
            iconrect.offsetMax = new Vector2((iconSize - size.y)/2f, (iconSize - size.x) / 2f);
            iconrect.offsetMin = new Vector2((size.x - iconSize)/2f, (size.y - iconSize) / 2f);
        }


        var quarect = imgQua.GetComponent<RectTransform>();
        if (quarect.anchorMax == Vector2.one / 2f && quarect.anchorMin == Vector2.one / 2f && quarect.pivot == Vector2.one / 2f)
        {
            quarect.sizeDelta = Vector2.one * quaSize;
        }
        else
        {
            Vector2 size = quarect.rect.size;
            size.x -= quarect.offsetMax.y;
            size.x += quarect.offsetMin.y;
            size.y -= quarect.offsetMax.x;
            size.y += quarect.offsetMin.x;
            quarect.offsetMax = new Vector2((quaSize - size.y) / 2f, (quaSize - size.x)/ 2f);
            quarect.offsetMin = new Vector2((size.x - quaSize) / 2f, (size.y - quaSize)/ 2f);
        }
       
    }

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