public GameObject shili;
private bool isEnter = false;
private GameObject zili;
private GameObject weizhi;
void Start()
{
weizhi = GameObject.Find("baifangwuti");
}
public void OnTriggerEnter(Collider other)
{
if (other.gameObject.name == "bone31" )
{
if (isEnter == false)
{
zili = Instantiate(shili, new Vector3(0.03F, 0, 0), Quaternion.identity);
zili.transform.parent = weizhi.transform;
isEnter = true;
}
}
}