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unity
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weixin_42399500
记录一下自己的学习笔记
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unity 电脑端和安卓端存储数据
Debug.Log("已存在");Debug.Log("创建");2.PlayerPrefs注册列表存储数据。1.本地txt存储数据。原创 2023-04-17 13:23:56 · 294 阅读 · 0 评论 -
unity 本地或者网络加载图片代码
本地或者网络加载图片代码原创 2022-08-19 13:29:22 · 421 阅读 · 0 评论 -
UNITY 多屏幕显示代码
多屏幕显示代码原创 2022-08-18 13:06:14 · 857 阅读 · 0 评论 -
unity AVProVideo学习笔记-MediaPlayer
AVProVideo学习笔记-MediaPlayer原创 2022-07-13 10:41:08 · 1122 阅读 · 1 评论 -
unity AVProVideo学习笔记-PlaylistMediaPlayer
unity AVProVideo学习笔记-PlaylistMediaPlayer原创 2022-06-10 13:50:06 · 1353 阅读 · 2 评论 -
UNITY 流动图片代码
1.主控制代码自己设置好行数,大小,和初始位置。我一般用下放的组件设置好位置,在取消这个组件。using DG.Tweening;using System.Collections;using System.Collections.Generic;using System.IO;using System.Linq;using UnityEngine;using UnityEngine.Networking;using UnityEngine.UI;publi......原创 2021-08-24 19:15:17 · 721 阅读 · 5 评论 -
unity 网络通信 json方式
1.每一个场景必须要挂的通信代码using System;using System.Collections;using System.Collections.Generic;using System.IO;using System.Text;using UnityEngine;using UnityEngine.Networking;using UnityEngine.UI;public class WWWUrl : MonoBehaviour{ public static ...原创 2021-08-24 18:50:40 · 519 阅读 · 0 评论 -
unity 图片轮播,左右可切换
using DG.Tweening;using System.Collections;using System.Collections.Generic;using UnityEngine;public class PictrueMove : MonoBehaviour{ public static PictrueMove instance; /// <summary> /// 每一个初始的状态 /// </summary>...原创 2021-08-24 18:36:26 · 4865 阅读 · 8 评论 -
unity 安卓端AR版截屏、保存、调取图片
1.主体代码using System;using System.Collections;using System.Collections.Generic;using System.IO;using System.Runtime.InteropServices;using UnityEditor;using UnityEngine;using UnityEngine.Networking;using UnityEngine.UI;public class Menu : M...原创 2021-08-05 10:18:09 · 810 阅读 · 0 评论 -
unity 异步加载
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;using UnityEngine.UI;public class LoadSceneNumber : MonoBehaviour{ private Slid...原创 2019-12-16 12:08:27 · 459 阅读 · 1 评论 -
unity Json的读取和写入
using System.Collections;using System.Collections.Generic;using UnityEngine;using System.IO; //操作文件夹时需引用该命名空间using System;public class ReadAndwriteDate : MonoBehaviour{ private List<Ve...原创 2019-10-11 22:09:57 · 763 阅读 · 0 评论 -
unity Instantiate实例化指定父物体
public GameObject shili; private bool isEnter = false; private GameObject zili; private GameObject weizhi; void Start() { weizhi = GameObject.Find("baifangwuti"); }...原创 2019-04-04 09:39:53 · 9560 阅读 · 0 评论 -
unity LeapMotion 跟随指尖或手掌移动旋转
using System.Collections;using System.Collections.Generic;using UnityEngine;using Leap;using Leap.Unity;using LeapInternal;public class DrageModel : MonoBehaviour{ LeapProvider provider;...原创 2019-03-07 11:43:28 · 2185 阅读 · 2 评论 -
unity 自动吸附和对齐功能
1.自动吸附选中物体,再按住v键,移动物体。2.父子物体中心对齐子物体——transform_reste3.grid layout Group原创 2019-05-30 13:50:35 · 15031 阅读 · 0 评论 -
unity 场景漫游
public float zoomSensitivity = 2f; public float mouseSensitivity = 2f; public float speedSensitivity = 5f; private float m_deltX = 0f; private float m_deltY = 0f; private Camera m...原创 2019-02-14 09:01:43 · 3010 阅读 · 0 评论 -
unity 接口类(一)
API地址:https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Events.PersistentListenerMode.html1.IBeginDragHandler:在启动拖动之前调用。2.IDragHandler:当拖动发生时,每次移动光标时都会调用此命令。3.IEndDragHandler:拖动...原创 2019-09-18 21:08:42 · 856 阅读 · 0 评论 -
unity VR虚拟现实 vive 瞬移插件使用
1.导入插件2.导入预制体Navemesh和Pointer3.导入CameraRig注:在camera eye 上加teleport vive,注意border material不要给材质,否则会在瞬移时出现多余的方框。4.地板要是static状态,window >navigation>bake>点击bake。注:烘焙成功会出现绿球。...原创 2019-02-18 14:52:04 · 1488 阅读 · 2 评论 -
unity 圆环算法---排列成圆环
private int number; //子物体个数 private float angle = 0;//角度 public float r = 1; void Start() { number = this.transform.childCount; Debug.Log("子物体数量:" + number);...原创 2019-06-19 11:14:49 · 2252 阅读 · 0 评论 -
unity 圆形阵列+定向旋转+定时自动旋转
private int number; //子物体个数 private float angle = 0;//角度 public float r = 1;//阵列半径 private int cishu = 0;//旋转次数 public float rotateSpeed = 10;//旋转速度 private int jishi = 0...原创 2019-06-19 13:56:57 · 1754 阅读 · 1 评论 -
unity 例子特效做的闪烁背景
public GameObject effectPrefab1, effectPrefab2, effectPrefab3, effectPrefab4, effectPrefab5; private bool isXian = false; private int number = 0; void Start() { }...原创 2019-06-20 13:02:37 · 1505 阅读 · 0 评论 -
unity 从外部文件夹批量读取图片
using System.Collections;using System.Collections.Generic;using System.IO;using UnityEngine;using UnityEngine.UI;public class PictureChange : MonoBehaviour{ private string[] dirs = new s...原创 2019-08-15 15:57:05 · 2572 阅读 · 5 评论 -
unity videoPlay从外部文件夹批量读取视频
using System.Collections;using System.Collections.Generic;using System.IO;using UnityEngine;using UnityEngine.Video;public class VideoChange : MonoBehaviour{ public VideoPlayer videoPlayer;...原创 2019-08-15 15:59:02 · 3492 阅读 · 4 评论 -
unity 读取和写入TXT
上面为文件夹和文件的位置。下面为代码。using System.Collections;using System.Collections.Generic;using UnityEngine;using System.IO; //操作文件夹时需引用该命名空间using System.Text;public class ReadAndwriteDate :...原创 2019-10-10 21:42:34 · 2884 阅读 · 0 评论 -
unity 跟随鼠标 顺时针或逆时针旋转
private bool m_IsFirst = true;//用于记录第一帧按下鼠标时鼠标的位置,便于计算 private Vector3 m_CurrentPos;//记录当前帧鼠标所在位置 private bool m_IsClockwise;//是否顺时针 private float m_RoundValue = 0;//记录总的旋转角度 用这个数值来控制一圈半 p...原创 2018-07-12 16:03:30 · 1448 阅读 · 0 评论 -
unity 安卓环境配置sdk,jdk安装
第一.安装JDK1.安装。2.环境变量的改变。 (1)新建->变量名"JAVA_HOME",变量值"C:\Program Files\Java\jdk1.8.0_171"(即JDK的安装路径)(2)编辑->变量名"Path",在原变量值的最后面加上“;%JAVA_HOME%\bin;%JAVA_HOME%\jre\bin”(3)新建->...原创 2018-12-24 09:19:21 · 14987 阅读 · 1 评论 -
unity 沿着轴(x,y,z)拖动物体
using System.Collections;using System.Collections.Generic;using UnityEngine;//选择轴向public enum axisPostion{ x_dir, y_dir, z_dir,}public class DrageThree : MonoBehaviour{ ...原创 2018-12-07 16:19:38 · 4035 阅读 · 1 评论 -
unity 三指,四指,五指触屏
/// <summary> /// 三只手指触屏,向左,向右滑动 /// </summary> public void threeFinger() { if (Input.touchCount == 3) { if (Input.GetTouch(0).phase == Touch...原创 2018-10-23 15:34:13 · 2497 阅读 · 1 评论 -
unity 触屏代码(二)相机运动
public Transform target;//主相机要围绕其旋转的物体 public float distance = 3.0f;//主相机与目标物体之间的距离 [HideInInspector] public float eulerAngles_x; [HideInInspector] public float eulerAngles_y; ...原创 2018-10-23 15:32:10 · 464 阅读 · 0 评论 -
unity 触屏代码(一)物体运动
// 缩放系数 private float distance = 1f; // 左右滑动移动速度 private float xSpeed = 250.0f; private float ySpeed = 120.0f; // 缩放限制系数 private float MinScale = 1; private float Max...原创 2018-10-12 15:48:04 · 694 阅读 · 0 评论 -
unity 3d图片标签(非canvas里面image)
1.新建一个plane2.图片修改成sprite(2d and ui)3.新建一个material,把图片拖进material里面原创 2018-07-19 16:00:37 · 975 阅读 · 0 评论 -
unity 3D字体
1.创建字体------3D Object -3D Text2.赋予材质3.字体shader------3D Text ShaderShader "Custom/3D Text Shader" { Properties{ _MainTex("Font Texture", 2D) = "white" {} _Color("Text Col...原创 2018-07-19 15:54:47 · 2939 阅读 · 0 评论 -
unity render texture透明背景问题
1.创建render textur。 2.添加layers设置(指定显示的都添加) 3.指定关联的摄像机。Clear Flags改为solid color,Culling Mask改为特定图层。 4.在canvas创建让rawimage,再把rendertexture拖入到text中。...原创 2018-07-12 13:43:20 · 8474 阅读 · 2 评论 -
unity 摄像机更换环绕的物体(二)
1.更换物体移动using System.Collections;using System.Collections.Generic;using UnityEngine;using DG.Tweening;public class CameraMove : MonoBehaviour{ private CameraFixation Tagetpos;//实例化代码 private boo...原创 2018-07-11 14:51:55 · 419 阅读 · 0 评论 -
unity 摄像机围绕物体旋转(一)
public Transform target;//主相机要围绕其旋转的物体 public float distance = 7.0f;//主相机与目标物体之间的距离 // [HideInInspector] public float eulerAngles_x; // [HideInInspector] public float eulerAngles_y; /...原创 2018-07-11 14:48:47 · 3815 阅读 · 0 评论 -
unity ui鼠标跟随,鼠标变换变换。
1.ui鼠标跟随//跟随鼠标Vector2 Position;//这个方法是用来 把鼠标的坐标 转化成 画布的坐标RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform, Input.mousePosition, null, out Position); txtName.tr...原创 2018-07-11 14:47:34 · 608 阅读 · 0 评论 -
unity List简单用法
public List<int> mPos = new List<int>(); private int index = 0; void Start() { } //添加元素 public void OnAdd() { index++; mPos.Add(index); ...原创 2018-07-17 14:20:47 · 26529 阅读 · 0 评论 -
unity button用法
1.MonoBehaviour 接扣事件using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.EventSystems;public class ButtonGai : MonoBehaviour, IPo...原创 2018-10-29 13:32:58 · 3286 阅读 · 0 评论 -
unity 触屏代码(三)拖拽
private Vector3 screenPoint; private Vector3 offset; private bool isDwon = false; private GameObject curGameObject; void Start() { } void Update() { if (In...原创 2018-10-24 12:46:15 · 901 阅读 · 0 评论 -
unity 按照excel 数据画线
using System.Collections;using System.Collections.Generic;using UnityEngine;using System.IO;using Excel;using System.Data;public class ReadAndDraw : MonoBehaviour{ private List<float&g...原创 2018-12-14 17:23:51 · 409 阅读 · 0 评论 -
unity 鼠标拖拽物体移动
private Camera cam;//发射射线的摄像机 private GameObject go;//射线碰撞的物体 private Vector3 screenSpace; private Vector3 offset; private bool isdrage = false; void Start() { ca...原创 2018-12-07 11:32:36 · 1828 阅读 · 0 评论