using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LoadSceneNumber : MonoBehaviour
{
private Slider sliders;
private Text uiText;
private void Awake()
{
this .gameObject .SetActive(false);
sliders = this.gameObject.transform.Find("Slider").GetComponent<Slider>();
uiText = this.gameObject.transform.Find("uiText").GetComponent<Text>();
}
public void LoadGameScene(string names)
{
this.gameObject.SetActive(true);
uiText.text = "加载资源:0%";
StartCoroutine(LoadScenes(names));
}
IEnumerator LoadScenes(string sceneName)
{
int displayProgress = 0;
int toProgress = 0;
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(sceneName);
//AsyncOperation asyncOperation = Application.LoadLevelAsync(sceneName);
//置为False ,目的是为了防止加载完后unity自动切换场景
asyncOperation.allowSceneActivation = false;
while (asyncOperation.progress < 0.9f)
{
toProgress = (int)(asyncOperation.progress * 100);
while (displayProgress < toProgress)
{
// 每次在原有加载的进度条的基础上加1 , 为了让看上去是连续加载的
++displayProgress;
SetLoadingPercentage(displayProgress);
yield return new WaitForEndOfFrame();
}
yield return new WaitForEndOfFrame();
}
toProgress = 100;
while (displayProgress < toProgress)
{
++displayProgress;
SetLoadingPercentage(displayProgress);
yield return new WaitForEndOfFrame();
uiText.text = "加载资源:" + displayProgress + "%";
}
asyncOperation.allowSceneActivation = true;
}
void SetLoadingPercentage(int percentage)
{
sliders.value = (float)percentage / 100;
}
}