#include
#include
#include
#include
#include
#include
#include
using namespace std;
using namespace Eigen;
Eigen::Quaterniond euler2Quaternion(const double roll, const double pitch, const double yaw)
{
Eigen::AngleAxisd rollAngle(roll, Eigen::Vector3d::UnitZ());
Eigen::AngleAxisd yawAngle(yaw, Eigen::Vector3d::UnitY());
Eigen::AngleAxisd pitchAngle(pitch, Eigen::Vector3d::UnitX());
Eigen::Quaterniond q = rollAngle yawAngle pitchAngle;
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return q;
}
Eigen::Vector3d Quaterniond2Euler(const double x,const double y,const double z,const double w)
{
Eigen::Quaterniond q;
q.x() = x;
q.y() = y;
q.z() = z;
q.w() = w;
Eigen::Vector3d euler = q.toRotationMatrix().eulerAngles(2, 1, 0);
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}
Eigen::Matrix3d Quaternion2RotationMatrix(const double x,const double y,const double z,const double w)
{
Eigen::Quaterniond q;
q.x() = x;
q.y() = y;
q.z() = z;
q.w() = w;
Eigen::Matrix3d R = q.normalized().toRotationMatrix();
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return R;
}
Eigen::Quaterniond rotationMatrix2Quaterniond(Eigen::Matrix3d R)
{
Eigen::Quaterniond q = Eigen::Quaterniond(R);
q.normalize();
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return q;
}
Eigen::Matrix3d euler2RotationMatrix(const double roll, const double pitch, const double yaw)
{
Eigen::AngleAxisd rollAngle(roll, Eigen::Vector3d::UnitZ());
Eigen::AngleAxisd yawAngle(yaw, Eigen::Vector3d::UnitY());
Eigen::AngleAxisd pitchAngle(pitch, Eigen::Vector3d::UnitX());
Eigen::Quaterniond q = rollAngle yawAngle pitchAngle;
Eigen::Matrix3d R = q.matrix();
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return R;
}
Eigen::Vector3d RotationMatrix2euler(Eigen::Matrix3d R)
{
Eigen::Matrix3d m;
m = R;
Eigen::Vector3d euler = m.eulerAngles(0, 1, 2);
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return euler;
}
int main(int argc, char **argv)
{
//this is euler2Quaternion transform function,please input your euler angle//
euler2Quaternion(0,0,0);
//this is Quaternion2Euler transform function,please input your euler angle//
Quaterniond2Euler(0,0,0,1);
//this is Quaternion2RotationMatrix transform function,please input your Quaternion parameter//
Quaternion2RotationMatrix(0,0,0,1);
//this is rotationMatrix2Euler transform function,please input your RotationMatrix parameter like following//
Eigen::Vector3d x_axiz,y_axiz,z_axiz;
x_axiz <
y_axiz <
z_axiz <
Eigen::Matrix3d R;
R <
rotationMatrix2Quaterniond(R);
//this is euler2RotationMatrix transform function,please input your euler angle for the function parameter//
euler2RotationMatrix(0,0,0);
//this is RotationMatrix2euler transform function,please input your euler angle for the function parameter//
RotationMatrix2euler(R);
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}