Vscode for Unity Shader 用户代码片段(持续更新)

使用方法:打开vscode,文件→首选项→用户片段,输入shaderlab,复制粘贴即可

{
   
    // Place your snippets for shaderlab here. Each snippet is defined under a snippet name and has a prefix, body and 
    // description. The prefix is what is used to trigger the snippet and the body will be expanded and inserted. Possible variables are:
    // $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders. Placeholders with the 
    // same ids are connected.
    // Example:
    // "Print to console": {
   
    //  "prefix": "log",
    //  "body": [
    //      "console.log('$1');",
    //      "$2"
    //  ],
    //  "description": "Log output to console"
    // }

    "Unity3D Shaderlab": {
   
        "prefix": "shaderlab",
        "body": [
            "Shader \"${1:New Shader}\"",
            "{",
                "\tProperties",
                "\t{",
                    "\t\t_MainTex (\"Texture\", 2D) = \"white\" {}",
                "\t}",
                "\tSubShader",
                "\t{",
                    "\t\tTags { \"RenderType\"=\"${2:Opaque}\" }\n",
                    "\t\tPass",
                    "\t\t{",
                    "\t\t\t$3", 
                    "\t\t}",
                "\t}",
            "}"
        ],
        "description": "Unity3D Shaderlab"
    },
    "Unity3D SurfaceShader":{
   
        "prefix": "surfaceShader",
        "body": [
            "Shader \"${1:New Shader}\"",
                "{&#
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