协程的活学活用(二)----自制计时器,使用Dotween一样的链式编程

频繁开启关闭计时协程,让我利用上篇的内容想写一个计时器,我打算写成类似dotween那样的链式编程。于是就有了下面的Timer类。一个Timer对象就是一个计时器,他会开启一个协程,完成任务后会重新回到池子等待下一次分配。

使用的时候记得标记上出处,禁止转载。上篇内容--https://blog.csdn.net/weixin_42977419/article/details/108446243

 

namespace ToolsByLm.Timer
{
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class Timer
    {

        /// <summary>
        /// 要执行的回调
        /// </summary>
        private TimerCallBack callBack;
        /// <summary>
        /// 创建时的回调
        /// </summary>
        private TimerCallBack onCreated;
        /// <summary>
        /// 产生的时候
        /// </summary>
        private TimerCallBack onAwake;
        /// <summary>
        /// Timer开始计时的时候
        /// </summary>
        private TimerCallBack onStart;
        /// <summary>
        /// Timer销毁的时候
        /// </summary>
        private TimerCallBack onDestroy;

        private IEnumerator enumerator;

        private bool disposed = false;

        private int id;
        /// <summary>
        /// 是否已经启用
        /// </summary>
        public bool enabled { get; set; } = true;


        public Timer myself
        {
            get
            {
                if (disposed)
                {
                    return null;
                }
                return this;
            }
        }

        private void SetTimer(float time, TimerCallBack created = null)
        {
            disposed = false;
            onCreated += created;
            enumerator = CallBack(time);
            IEnumeratorCenter.StartCoroutineTask(Created());
        }

        private void SetTimer(ushort frame, TimerCallBack created = null)
        {
            onCreated += created;
            enumerator = CallBack(frame);
            IEnumeratorCenter.StartCoroutineTask(Created());
        }

        IEnumerator Created()
        {
            onCreated?.Invoke();
            yield return null;
            if (enabled)
            {
                Enabled();
            }
        }
        /// <summary>
        /// 启用
        /// </summary>
        /// <param name="time"></param>
        /// <returns></returns>
        public Timer Enabled()
        {
            enabled = true;
            onAwake?.Invoke();
            IEnumeratorCenter.StartCoroutineTask(enumerator);
            return myself;
        }

        IEnumerator CallBack(float time)
        {
            onStart?.Invoke();
            yield return new WaitForSeconds(time);
            callBack?.Invoke();
            Kill();
        }

        IEnumerator CallBack(ushort frame)
        {
            onStart?.Invoke();
            while (frame > 0)
            {
                frame--;
                yield return frame;
            }
            callBack?.Invoke();
            yield return null;
            Kill();
        }
        /// <summary>
        /// 注册唤醒时的回调
        /// </summary>
        /// <returns></returns>
        public Timer OnAwake(TimerCallBack awake)
        {
            onAwake += awake;
            return myself;
        }

        public Timer OnStart(TimerCallBack start)
        {
            onStart += start;
            return myself;
        }

        public Timer OnDestroy(TimerCallBack destroy)
        {
            onDestroy += destroy;
            return myself;
        }
        public Timer SetCallBack(TimerCallBack callBack)
        {
            this.callBack += callBack;
            return myself;
        }

        public Timer Kill()
        {
            IEnumeratorCenter.StopCoroutineTask(enumerator);
            onDestroy?.Invoke();
            Reset();
            disposed = true;
            return myself;
        }

        private void Reset()
        {
            enumerator = null;
            onCreated = onAwake = onDestroy = onStart = callBack = null;
        }

        private static List<Timer> timerspool = new List<Timer>();
        private static Timer GetTimer()
        {
            Timer timer = null;
            for (int i = 0; i < timerspool.Count; i++)
            {
                timer = timerspool[i];
                if (timer.disposed)
                {
                    return timer;
                }
            }
            timer = new Timer();
            timer.id = timerspool.Count;
            timerspool.Add(timer);
            return timer.myself;
        }

        /// <summary>
        /// 创建一个计时器
        /// <example><code>Timer.Creator(1,
        /// ()=>
        /// {
        ///     print("你要执行的回调");
        /// })</code></example>
        /// </summary>
        /// <param name="time">计时的时间</param>
        /// <param name="created">需要执行的回调</param>
        /// <returns></returns>
        public static Timer Creator(float time, TimerCallBack created = null)
        {
            Timer timer = GetTimer();
            timer.SetTimer(time, created);
            return timer.myself;
        }


        public static Timer Creator(ushort frame, TimerCallBack created = null, bool useframe = false)
        {
            Timer timer = GetTimer();
            if (useframe)
            {
                timer.SetTimer(frame, created);
            }
            else
            {
                timer.SetTimer((float)frame, created);

            }
            return timer.myself;
        }

        public static Timer Creator(ushort frame, bool useframe)
        {
            Timer timer = GetTimer();
            if (useframe)
            {
                timer.SetTimer(frame);
            }
            else
            {
                timer.SetTimer((float)frame);
            }
            return timer.myself;
        }
    }
    public delegate void TimerCallBack();

}

使用的时候记得标记上出处,禁止转载。

 //代码示例
        Timer.Creator(1, () =>
        {
            Debug.LogError("杺颜原创!");
        });

 

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