if Input.is_action_pressed("walk"):
if !foot.is_playing():
foot.play()
godot 角色脚步声代码
节点树:
类型:: AudioStreamPlayer3D
if Input.is_action_pressed("walk"):
if !foot.is_playing():
foot.play()
godot 角色脚步声代码
节点树:
类型:: AudioStreamPlayer3D